Open GoogleCodeExporter opened 9 years ago
In some MUDs the command for that is called "sacrifice", although I don't like
it.
I believe items should be made destroyable by default, which is more in
agreement
with real life.
Original comment by hello.ja...@gmail.com
on 12 Jan 2009 at 10:25
There is a wizard command @destroy
You think regular users should be able to destroy items?
Original comment by miss...@hotmail.com
on 14 Jan 2009 at 12:21
Exactly.
It's very useful.
Just as in real life, if I own something and I don't want to carry it/used it
anymore, you have the option to destroy it so that it is no more.
This is only one example but I can think of several uses of destroy for RPG.
This is also good for garbage collecting, as unwanted objects will not pile up
all
around.
Some objects, of course, can always be made undestroyable at an author's
discretion.
Original comment by hello.ja...@gmail.com
on 14 Jan 2009 at 2:17
So the way I personally would do it is that Item is destroyable=True and if
authors
want their special item to be destroyable=False they'd extend the base class
UndestroyableItem (or PermaItem for short) instead.
Btw, you can use @zap for the wizard's destroy command, for contrast.
I think it's what they called in Dark Realms LPMUD.
Original comment by hello.ja...@gmail.com
on 14 Jan 2009 at 2:39
Original issue reported on code.google.com by
hello.ja...@gmail.com
on 12 Jan 2009 at 10:22