We don't want to have only local multiplayer for the Final. From my understanding of Unreal's multiplayer, this should be pretty simple to do - there is even an option to run a dedicated server from within the editor. Really this comes down to the logistics of getting the server going, because any blueprints/code we write shouldn't really be reliant on the multiplayer model we are using.
The easiest way I could think of accomplishing this would be to have a server running through a home computer during the demonstration, but having a dedicated server, perhaps through Amazon S3 or something similar, would be better.
We don't want to have only local multiplayer for the Final. From my understanding of Unreal's multiplayer, this should be pretty simple to do - there is even an option to run a dedicated server from within the editor. Really this comes down to the logistics of getting the server going, because any blueprints/code we write shouldn't really be reliant on the multiplayer model we are using.
The easiest way I could think of accomplishing this would be to have a server running through a home computer during the demonstration, but having a dedicated server, perhaps through Amazon S3 or something similar, would be better.
Needs investigation.