cs185cLeapMotionTeam / leapmotion_boardgame

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Outside Multiplayer Server #10

Open deanljohnson opened 8 years ago

deanljohnson commented 8 years ago

We don't want to have only local multiplayer for the Final. From my understanding of Unreal's multiplayer, this should be pretty simple to do - there is even an option to run a dedicated server from within the editor. Really this comes down to the logistics of getting the server going, because any blueprints/code we write shouldn't really be reliant on the multiplayer model we are using.

The easiest way I could think of accomplishing this would be to have a server running through a home computer during the demonstration, but having a dedicated server, perhaps through Amazon S3 or something similar, would be better.

Needs investigation.