When a scroll_frame has a low update rate (either itself or from its parent), and it gets resized, the update logic means that the render target content may not be refreshed before the frame is being rendered. This results in texture stretching until the next refresh.
When a
scroll_frame
has a low update rate (either itself or from its parent), and it gets resized, the update logic means that the render target content may not be refreshed before the frame is being rendered. This results in texture stretching until the next refresh.