I take 2 real cubes, withs TexUV, and normals, not 8 vertex but 24, and i try to start playing with that library
i use triangles, so sizefaces are only filled with 3
print me that :
MCUT[0:0000000000000000,API:ERROR:HIGH:52] Detected multiple connected components in mesh (N=6)
ok, so i understand that the error say that the 6 faces are independant, and it need to be only 1. but they are not (independent by index, joined by real 3D position)
how can i succeed ?
Hi ! I don't know how to do that :
I take 2 real cubes, withs TexUV, and normals, not 8 vertex but 24, and i try to start playing with that library i use triangles, so sizefaces are only filled with 3
mcDispatch -> -4
->mcDebugMessageCallback + mcDebugMessageControl(context, McDebugSource::MC_DEBUG_SOURCE_ALL, McDebugType::MC_DEBUG_TYPE_ALL, McDebugSeverity::MC_DEBUG_SEVERITY_ALL, true);
print me that : MCUT[0:0000000000000000,API:ERROR:HIGH:52] Detected multiple connected components in mesh (N=6)
ok, so i understand that the error say that the 6 faces are independant, and it need to be only 1. but they are not (independent by index, joined by real 3D position) how can i succeed ?