Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
I have some questions about the effectiveness of the Progressive Gaussian low-pass filter control and the ABE-Split strategy:
Since you adopt SLV random initialization, each Gaussian already has a large covariance and covers a larger area. Why is it still necessary to further enlarge their coverage area using the low-pass filter?
I'm a bit confused about the ABE-Split strategy. It seems that you clone a new Gaussian to a distant area, but how do you ensure that this cloned Gaussian is positioned appropriately?
Wonderful work!
I have some questions about the effectiveness of the Progressive Gaussian low-pass filter control and the ABE-Split strategy:
Thanks.