Closed Maxime-J closed 8 years ago
There isn't a perfect way, really - there are some subtleties. I would personally implement a round-robin buffer inside an AudioWorker, run your pitch detection algorithm there and pass back the pitch detected across the thread boundary every so often.
Keep in mind, by using a larger buffer size this is pretty much what you're having the system do anyway (collect smaller buffers and give them to you together).
Hi,
I'm writing another pitch detection from microphone input and while I use another algorithm (YIN), I follow the same processing flow. (Extract buffer with getFloatTimeDomainData, process it and use requestAnimationFrame)
Now, if I want a buffer bigger than 2048 (for lower frequency detection as example):
So, what would be the perfect way to have a bigger buffer size?