Closed cyanskies closed 2 years ago
they begin attached to the system, and will be passed to on_create
but on_connect can be used for once off game state effects from attaching systems. It's important that it is called for all objects.
maybe always load new levels at time point 0 + 1, so the objects appear as having just been created
they begin attached to the system, and will be passed to on_create
but on_connect can be used for once off game state effects from attaching systems. It's important that it is called for all objects.
maybe always load new levels at time point 0 + 1, so the objects appear as having just been created