Open cyanskies opened 2 years ago
Render each layer to a rendertarget and then render that to the screen using the sprites animation shader.
requires a 3.1 context. and a 3.0 ES context.
Decide if we use DrawArray or DrawElements.
EDIT: nevermind for 2d buffered rendering is hard to beat.
Still need this ticket for multiple rendering passes.
Render each layer to a rendertarget and then render that to the screen using the sprites animation shader.