Open johan149 opened 1 month ago
@johan149 Thanks for posting this. Color scope and video graphs are entirely different graphs in nature with webglplot. The goal of webglplot is the accelerated plotting and handling of lines using numerical data points that the user gives to the library. In contrast, lines are not required for a colour scope. You have a fixed pixelated canvas, and then you draw RGB pixels based on the processing of your source video. The processing may be accelerated via GPU, but that GPU code has no similarity to the GPU code for webglplot. hope that helps.
Is your feature request related to a problem? Please describe.
I'm working on real-time video analysis and color grading tools that require efficient rendering of various color scopes. While webgl-plot excels at high-performance 2D plotting using WebGL, it currently lacks built-in support for visualizing color scopes essential for video processing tasks.
These scopes include:
Implementing these scopes from scratch is complex and may not achieve the performance needed for real-time applications, especially with high-resolution or live video streams. There is a need for a GPU-accelerated library that can render these scopes efficiently within a web application.
Describe the solution you'd like
I would like to request the integration of comprehensive color scopes into the webgl-plot library. Specifically, adding support for:
Waveform Scopes:
Vectorscope:
Histogram:
Additional Features:
By leveraging WebGL's GPU acceleration through webgl-plot, these scopes can be rendered efficiently, enabling real-time visualization and analysis of video data directly in the browser. This integration would greatly enhance the library's capabilities and make it an invaluable tool for developers working on video processing, broadcasting tools, and content creation applications.
Describe alternatives you've considered
Custom WebGL Implementation: Writing custom shaders and WebGL programs to implement each scope individually. While this provides flexibility, it requires substantial effort, in-depth knowledge of WebGL and shader programming, and may not be as optimized as a dedicated library like webgl-plot.
Canvas 2D Rendering: Using the Canvas 2D API to render scopes. This approach is simpler but lacks the performance needed for real-time analysis, especially with high-resolution videos or live streams.
Existing JavaScript Libraries:
Server-Side Processing: Offloading scope calculations to a server and streaming the results back to the client. This introduces latency, increases bandwidth usage, and depends on network reliability, making it less suitable for real-time applications.
References for Color Scopes:
Benefits of Integration:
Thank you for considering this feature request!
I'm excited about the potential enhancements this could bring to webgl-plot. Integrating these color scopes would make it a comprehensive tool for real-time video analysis and visualization. I'm more than willing to assist with testing, providing further insights, or contributing to the development if needed.
Please let me know if you have any questions or require additional information.