Closed Sembei closed 5 years ago
Do you mean diffuse direct/indirect (bake_type=Diffuse with render.bake.use_pass_direct/render.bake.use_pass_indirect)? Are there any (quasi) standards for the suffixes? Like "_diffuse_direct" or something like that? I ask for good default names.
I can build that in one of the next updates.
Yes that or use the combined pass, it's just to plug it on game engines as baked light. I'm not aware of any naming convention, just something that matches would be enough.
I made a quick implementation. For the time beeing it can only bake one pass at once.
Nice! , I'll take a look
Could be that Diffuse baking to png is in linear space instead of sRGB?
It's fixed. Diffuse should be in sRGB, as far as I know.
For non float formats yes
Would be possible to add direct/indirect light baking ?