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danilko
/
topdown-2d-multiplayer
top - down 2D multiplayer base on godot
MIT License
26
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7
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Implement Weapon Type - Remote Weapon
#27
danilko
closed
2 years ago
2
Fix agent name display issue
#26
danilko
closed
2 years ago
1
Improve slow down behaviors when AI are searching paths
#25
danilko
closed
2 years ago
6
Allow player and bots to select spawn base from available base instead of always fixed ones
#24
danilko
closed
2 years ago
2
Issues 20: Queue mechanism for spawn unit
#23
danilko
closed
2 years ago
1
Introducing a simple story/tutorial mode
#22
danilko
opened
3 years ago
0
Introduce setting screen (include exit option) in game
#21
danilko
closed
2 years ago
3
Improve how bot agents addition are calculated
#20
danilko
closed
2 years ago
2
Move the detection logic as a configurable scene to be recyclable across multiple usage
#19
danilko
closed
3 years ago
1
Implement Weapon Type - Machine Gun type effects
#18
danilko
opened
3 years ago
0
Implement Weapon Type - Multi - Missile Launcher
#17
danilko
closed
3 years ago
1
Improve aiming of agent to fire toward crosshair
#16
danilko
closed
3 years ago
1
Improve overall weapon system
#15
danilko
opened
3 years ago
1
Improve UI and with ADV Portrait/Dialogue system to guide/help the story
#14
danilko
opened
3 years ago
1
Improve overall projectile system effects and variety
#13
danilko
closed
3 years ago
1
Implement explosion damage for missile based weapon
#12
danilko
closed
2 years ago
3
Shield will not block projectile when moving toward projectile
#11
danilko
closed
3 years ago
2
Delete godot.csproj.old
#10
cuong0993
closed
3 years ago
1
[Enhancement] Introduce Language Resource Layer to replace hard coded values
#9
danilko
opened
3 years ago
0
Improve network performance
#8
danilko
closed
2 years ago
1
[Defect] When player rotate certain direction, the player move will be slow when move toward down and/or left
#7
danilko
closed
3 years ago
1
Introduce better player experience
#6
danilko
closed
3 years ago
6
Update existing weapon system
#5
danilko
closed
3 years ago
1
Improve AI Pathfinding and Obstacle avoidance
#4
danilko
closed
3 years ago
1
Support of more agents/units than current 20 units
#3
danilko
closed
3 years ago
3
0.01 Basic End to End GamePlay Experience
#2
danilko
closed
4 years ago
1
Merge in the more complete authoritative server code
#1
danilko
closed
4 years ago
0