Closed ggarra13 closed 6 months ago
Thanks, I guess I wasn't actually using this code so it slipped by; out of curiosity what are you using it for?
I was originally using glm for vector and matrix math, but removed it since I didn't want it in the API. On second thought maybe I should have kept it and just used it internally, wrapped by the tlRender classes.
out of curiosity what are you using it for?
For rotating the images and for perspective transformations on sphere mapping and environment cube mapping.
In one case it was transposed and in another was missing / w coefficient.