Closed LegendaryGuard closed 1 year ago
If it's not in the repository I don't know where it is. Possibly I removed it (from the repository history itself) at some point due to licensing concerns. From what I can recall it was just an existing mp3 decode library altered to compile for the Q3 VM.
Thanks for answering. I wonder what library needs to be used in the source code for mp3 decoder. I wonder if someone got it, it should be in some site. Looks kinda hard to find.
The other way would be implementing from scratch, I don't know how it should be applied since it's Q3 gamecode and there are no external libraries.
Actually it seems the files are in the original 1.0 installers https://sourceforge.net/projects/tremulous/files/tremulous/1.0/
Actually it seems the files are in the original 1.0 installers https://sourceforge.net/projects/tremulous/files/tremulous/1.0/
Finally, I found it! Thank you. ;)
Hello, @timangus
I'm searching the source code of
cg_mp3decoder.c
andcg_mp3decoder.h
. I'm doing an experiment in a Quake 3 mod inside gamecode about this mp3 to wav converter. I found that link: http://tremulous.sourceforge.net/junk/cg_mp3decoder/ from this old dev journal I was researching:https://github.com/LegendaryGuard/BFP/blob/main/docs/yrgol_dev_journal.md#mp3-support---11302001-by-yrgol (original web reference: https://web.archive.org/web/20020205150340/http://www.bidforpower.com/journals/yrgol.php)
I was looking the SVN, and it was available in this revision (90): https://svn.icculus.org/tremulous?view=rev&revision=90 That only contains the cmd functions to execute the converter. But the files (
cg_mp3decoder.c
andcg_mp3decoder.h
) aren't there.And also I wanted to obtain the source code of
cg_spriter.c
and others from http://tremulous.sourceforge.net/junk/.Do you have the old sources from http://tremulous.sourceforge.net/junk/ ?
I hope your answer.