I would like to avoid interference in my extension 'BackToGame' with suspended games by PlayState. As soon as I try to deal only with game with 'IsRunning==True' I would like to have suspended games either Game.IsRunning = False or give public available method to check Suspended game.
Now I may achieve result using reflection and accessing private object PlayState::PlayState._playStateManager public method GetIsGameSuspended but this is non-stable solution due to privacy
Extension name
PlayState
Feature Description
I would like to avoid interference in my extension 'BackToGame' with suspended games by PlayState. As soon as I try to deal only with game with 'IsRunning==True' I would like to have suspended games either Game.IsRunning = False or give public available method to check Suspended game.
Now I may achieve result using reflection and accessing private object PlayState::PlayState._playStateManager public method GetIsGameSuspended but this is non-stable solution due to privacy
Screenshots
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