Open davedx opened 9 years ago
We should support texture atlassing, where we draw sprites from an atlas by modifying the U,V buffer for each different sprite.
TODO:
In progress now. Used texSubImage2D to blit dynamically loaded image assets into one texture atlas...
Still not as fast as pixi, but it's working!
We should support texture atlassing, where we draw sprites from an atlas by modifying the U,V buffer for each different sprite.
TODO: