Closed tterrag1098 closed 10 years ago
Thanks for finding the bug!
Your fix works, but instead of checking the Y value on every getBlockAndMeta call, I think I will just make sure that startY is greater or equal to 0 in ChunkRender.renderUnderground. This way the check is only done once per chunk rather than hundreds of times per chunk.
Oh, that works, yeah. Didn't think of that. I was having some issues getting the project working so I did the first fix I thought of.
Also, when can we expect the next build with this in it?
I should be able to make a release tomorrow. Not enough time left of tonight to finish off what i've been working on (texture support) and post a new version.
That should do it, right? Worked in my dev environment