Open Milliethegreat opened 1 year ago
Yes please, currently trying to figure out a workflow for getting geometry shells into unreal with working skin weights & morph targets. Thinking I'll have to export out to blender and either fix there or import back into DAZ.
If it's possible for the plugin to do it that would be great.
@Faydd what steps exactly did you do to do that? I need to know until/unless DTU supports geoshells seeing that literally every makeup and tattoo set for Daz is geoshells now! Will DTU ever support geoshells?!?! I find it funny that this hasn’t been addressed given how much geoshells are being used for almost everything these days causing a disadvantage to dtu and unreal engine users. It’s alienating us (or at least me) due to this
Suggesting geoshell import support if possible.