Open JesseTG opened 3 years ago
It happens because NaughtyAttributes rely on the attribute [CustomEditer(Object, true)]
for its main editor, and may break other custom editors.
It's not easy to fix. But if any one who is interested with this issue, can look into here in Unity's source code. Unity uses GetTypesWithAttribute<CustomEditor>()
to get custom attributes and then save them into two dictionaries, so there might be a way to register custom editors into these dictionaries without using CustomEditor
attribute.
When NaughtyAttributes and Random-Generators are both installed in a project, the custom editor for a certain type within Random-Generators breaks. More details are available in this bug I just filed within Random-Generators.
I don't know which library is responsible for the bug, so I'm reporting it in both.
Note that Random-Generators does not use NaughtyAttributes. I don't directly use it either, but a dependency within my project does.