Closed Starfire13 closed 1 year ago
Presumably it's only syncing named liveries... Will check that later.
I tried again without using a custom loadout. Just switching from a HARM preset to a TALD preset. I encountered the same problem. Only the first aircraft in the flight has the correct loadout. The rest are still on defaults.
Hmm. I used this the other day without issue. I'll have a look tonight hopefully.
I just did a quick test switching a bunch of flights to different loadouts and they all were generated with only the first aircraft's loadout changed. This was true for both player flights and fully AI flights. Here's an examplke file with a couple of AI flights with all their loadouts changed to different ones.
I'd misread at first, it's the opposite of this that I used successfully the other day :)
This happens because the way that checkbox doesn't actually bind the loadouts together, it just sets all the loadouts to match the first member the moment it's checked (was not the intent). I think I can fix it at the UI layer, but otherwise I can make this work during mission generation time (the former is better because it's more obvious what's going on for the player).
PR's, up, and found (and fixed) another bug in the process: https://github.com/dcs-liberation/dcs_liberation/pull/3115
Affected versions
Development build
Build information
DCS Liberation 9.0.0 Build 5372 Git revision f9f2c79aeb4db51d74e61f4b0125b22b9313757f
Description
See the DEAD BULLDOG package in the attached save. I have 3 flights in that package.
I modified the loadouts by clicking "use custom loadout" and:
Here's a screenshot showing the SEAD flight. You can see that the "use same loadout for all flight members" is checked.
In the mission editor, the first aircraft in each flight is using the modified loadout. Aircraft 2 to 4 are using the default loadouts.
Save game and other files (save game required, bugs without saves will be closed)
Noisy Cricket #5372 Turn 2.liberation.zip