Closed dcsan closed 3 years ago
Later in the game we don't need to give so many clues to the user, eg they can try giving different things to NPCs, or asking other questions based on clues we've given them.
@intellikat more info here on menus
this one is pretty clunky, also near start of the game
this one works well i think:
I was also thinking to make the task checklist a progress gauge
task ■□□□□□ task ■■□□□□
I also think these indicators are OK when there's only one choice. but they break down when there are multiple choices
sit down :chair: skip the prologue :fast_forward:
:chair: sit down :fast_forward: skip the prologue
we could get rid of the sit|skip
if i mess around with this a lot.
but its still going to look ugly with duplicated icons
🪑 sit down ⏩ skip the prologue 🪑 1 ⏩ 2
sit down 🪑 skip the prologue ⏩ 🪑 1 ⏩ 2
spent time trying different embed formats... i think plain text actually looks better just with footer emoji
These seem fine to use throughout, rather than constantly changing specific icons.
:one: Is Friday payday?
2️⃣ : No questions.
On Mon, Nov 9, 2020 at 3:31 PM dc notifications@github.com wrote:
spent time trying different embed formats... i think plain text actually looks better just with footer emoji
[image: image] https://user-images.githubusercontent.com/514002/98511945-5f66d180-221a-11eb-9944-f9f885744cd0.png
[image: image] https://user-images.githubusercontent.com/514002/98511963-642b8580-221a-11eb-8462-cae4f3778eef.png
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this format is a bit ugly to type but will work.
adding extra space anywhere it's easy to get messed up.
also one small detail is the damn emoji are rendered differently. discord use their own emoji for icon attachments.
Looks good with the shadowed drop-box around to separate out.
On Mon, Nov 9, 2020 at 4:09 PM dc notifications@github.com wrote:
this format is a bit ugly to type but will work.
[image: image] https://user-images.githubusercontent.com/514002/98515202-8ecc0d00-221f-11eb-8c37-9831733b9602.png
[image: image] https://user-images.githubusercontent.com/514002/98515302-b7ec9d80-221f-11eb-9863-e22d243a0d4f.png
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Do you prefer the icon before or after the sentence?
On Mon, Nov 9, 2020 at 4:10 PM dc notifications@github.com wrote:
adding extra space anywhere it's easy to get messed up.
[image: image] https://user-images.githubusercontent.com/514002/98515335-c5a22300-221f-11eb-8727-d5b679244431.png
[image: image] https://user-images.githubusercontent.com/514002/98515357-cfc42180-221f-11eb-9e93-3d1a3558cbfc.png
also one small detail is the damn emoji are rendered differently. discord use their own emoji for icon attachments.
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Looks good with the shadowed drop-box around to separate out.
yeah, but that also means all that text is "code"
some hacks on colorizing https://www.writebots.com/discord-text-formatting/
OK here are other options
- match: m3
then:
reply: "```ini\n
1 [Sit down]\n
2 [Skip the prologue]
```"
emoji:
- 1️⃣
- 2️⃣
- match: m4
then:
reply: "```ini\n
- [Sit down]\n
- [Skip the prologue]
```"
emoji:
- 1️⃣
- 2️⃣
numbers only are confusing cos of the "polling" numbers next to them
If we use the structure of indents for dialogue, I would say drop single or double quotes completely. The indent replaces them as its own conceit.
On Mon, Nov 9, 2020 at 4:47 PM dc notifications@github.com wrote:
[image: image] https://user-images.githubusercontent.com/514002/98519059-19fbd180-2225-11eb-9547-f635fc7df90b.png
numbers only are confusing cos of the "polling" numbers next to them
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drop double quotes completely. The indent replaces them as its own conceit.
yeah thats a lot easier for scripting too.
removing initial spaces in lines seems really picky for this color formatting or we get this
what is going to be the grammar to prompt users to talk to characters?
eg in the start of the game we have:
this is left over from slack menus a bit and needs a lot of work to clean up
should we make the player type a response? since there isn't really a way to pick easily we could use numbered menu
Your mind jumps to the upcoming weekend.
1️⃣ Is Friday payday? 2️⃣ No questions
and accept 1 or 2 as well as the text of the answers. at start of the game / tutorial we could also add a prompt: