I was thinking you might want agents confined to water or land, or
perhaps you might want to be able to adjust the dtQueryFilter depending on the
current properties of an agent. For instance in a fantasy game, the character
casts a walk on water spell.
Original issue reported on code.google.com by hibberji...@hotmail.com on 1 Jun 2012 at 6:48
Original issue reported on code.google.com by
hibberji...@hotmail.com
on 1 Jun 2012 at 6:48