Open nikasm opened 8 years ago
Check the eventvwr.exe for the exact error. There will be at least two entries from the crash.
First error: .NET Runtime
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2016-06-27T20:00:25.000000000Z" />
<EventRecordID>2185</EventRecordID>
<Channel>Application</Channel>
<Computer>craft-PC</Computer>
<Security />
</System>
Second error: Application Error
<EventData>
<Data>TrueCraft.Client.exe</Data>
<Data>1.0.6021.306</Data>
<Data>00000000</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7601.18015</Data>
<Data>50b8479b</Data>
<Data>e0434352</Data>
<Data>0000000000009e5d</Data>
<Data>960</Data>
<Data>01d1d0ae837467d0</Data>
<Data>C:\Users\craft\Desktop\TrueCraft\TrueCraft.Client.exe</Data>
<Data>C:\Windows\system32\KERNELBASE.dll</Data>
<Data>c9837680-3ca1-11e6-831d-001c422a5cd6</Data>
</EventData>
</Event>
In the .NET Runtime there should be a stack trace with the information of the exception that caused the crash.
Where do I look for this? There is a memory dump in the first post of this issue, is that it?
I don't really know how to read a memdump, but the stack trace info should be in the details in the event viewer (see https://www.youtube.com/watch?v=TK768PB0BGc)
Application: TrueCraft.Client.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.DllNotFoundException at OpenTK.Audio.OpenAL.AL.GenBuffers(Int32, Int32*) at OpenTK.Audio.OpenAL.AL.GenBuffers(Int32, Int32 ByRef) at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor()
Exception Info: Microsoft.Xna.Framework.Audio.NoAudioHardwareException at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor() at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformInitialize(Byte[], Int32, Microsoft.Xna.Framework.Audio.AudioChannels) at TrueCraft.Client.AudioManager.LoadOgg(System.IO.Stream) at TrueCraft.Client.AudioManager.LoadAudioPack(System.String, System.String[]) at TrueCraft.Client.AudioManager.LoadDefaultPacks(Microsoft.Xna.Framework.Content.ContentManager) at TrueCraft.Client.TrueCraftGame.Initialize() at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at TrueCraft.Client.Program.Main(System.String[])
Similar issues to the audio start issue above: https://getsatisfaction.com/polytron/topics/error_initializing_audio_subsystem_game_wont_start_or_load_after_showing_title_screen_once
Tried to start it many times, then finally it started only to crash again with: Graphics were brown and moved incredibly slow.
Application: TrueCraft.Client.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: OpenTK.Graphics.GraphicsContextException at OpenTK.Platform.Windows.WinGLContext.MakeCurrent(OpenTK.Platform.IWindowInfo) at Microsoft.Xna.Framework.Threading.BlockOnUIThread(System.Action) at Microsoft.Xna.Framework.Graphics.IndexBuffer.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.GraphicsResource.Finalize()
I have the same issue with no audio device and found an issue https://github.com/mono/MonoGame/issues/1654 describing it. They've fixed it apparently, and it should work if you build MonoGame from source. I haven't had time to test it yet, though.
I was building from source and had the same issue, I'll rebuild it. Just tried the precompiled version and it has the same issue.
Do I need to update Mono or somekind of framework package to get the fix onto my code, the rebuild? How?
I cloned mono/MonoGame, built MonoGame.Framework.Windows/GL but neither seems to work for me.But you should give it a try. After building I simply copied them into the bin/Release of TrueCraft.Client.
Note: The default MonoGame NuGet package that comes with TrueCraft works for me on Win7
Can you guys see if this branch works at all?
https://github.com/SirCmpwn/TrueCraft/pull/228
You may need the native libs from here:
@flibitijibibo if we can produce reliable builds for all 3 platforms from our Jenkins box, I'll definitely switch to FNA just to get these Windows kids off my back
Just updated to FNA 16.07, should build out of the box. The native libs can be pulled straight from the download URL however's easiest, and the Xiph libs (ogg/vorbis/vorbisfile/theora/theoraplay) can all be skipped when packaging. As a bonus, you can also skip the jpeg lib as well.
@flibitijibibo I got DLLNotFoundException at first because I forgot about the native libs.
Exception Info: System.DllNotFoundException
at SDL2.SDL.SDL_GetPlatform()
at Microsoft.Xna.Framework.SDL2_FNAPlatform..cctor()
Exception Info: System.TypeInitializationException
at Microsoft.Xna.Framework.SDL2_FNAPlatform.ProgramInit()
at Microsoft.Xna.Framework.FNAPlatform..cctor()
Exception Info: System.TypeInitializationException
at Microsoft.Xna.Framework.Game..ctor()
at TrueCraft.Client.TrueCraftGame..ctor(TrueCraft.Client.MultiplayerClient, System.Net.IPEndPoint)
at TrueCraft.Client.Program.Main(System.String[])
Then I got the libs and copied MojoShader.dll, SDL2*.dll, soft_oal.dll, zlib1.dll into the program directory. Now I got NullRefferenceException
Exception Info: System.NullReferenceException
at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[[System.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Byte[])
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(Microsoft.Xna.Framework.Graphics.GraphicsDevice, System.IO.Stream)
at TrueCraft.Client.Rendering.TextureMapper.LoadDefaults(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
at TrueCraft.Client.TrueCraftGame.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at TrueCraft.Client.TrueCraftGame.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at TrueCraft.Client.Program.Main(System.String[])
Turns out I also needed libjpg.dll and libpng.dll
Ok, so the client runs, but the Launcher has issues
Exception Info: System.Threading.SemaphoreFullException
at System.Threading.SemaphoreSlim.Release(Int32)
at System.Threading.SemaphoreSlim.Release()
at TrueCraft.RemoteClient.ProcessNetwork(System.Net.Sockets.SocketAsyncEventArgs)
at TrueCraft.RemoteClient.OperationCompleted(System.Object, System.Net.Sockets.SocketAsyncEventArgs)
at System.Net.Sockets.SocketAsyncEventArgs.OnCompleted(System.Net.Sockets.SocketAsyncEventArgs)
at System.Net.Sockets.SocketAsyncEventArgs.ExecutionCallback(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSuccess(System.Net.Sockets.SocketError, Int32, System.Net.Sockets.SocketFlags)
at System.Net.Sockets.SocketAsyncEventArgs.CompletionPortCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)
Hello,
On a clean Windows 7 VM, installed Visual Studio Community, Git. I open the .sln and Build. No errors.
I open the launcher, then try to create a new Single Player world. When I try to open it Truecraft crashes. Windows then opens the Crash reporter with these files.
Temp.zip