decentraland / districts

Proposals for Community Districts for the Terraform event
https://terraform.decentraland.org
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Chobury - Democratic City for All #55

Open QuillzLouis opened 7 years ago

QuillzLouis commented 7 years ago

Welcome to my District Proposal

By popular request I have updated the proposal, to provide more specific details and provide more of an outline to the district.

Basic Description

Chobury is a district with areas with apartment's and other high density personal property, leading into lots of commercial business areas, which will sell and provide services.

How will the district be run?

The district will be run as a democratic state, we are still up for discussion on the type of democracy, but currently we are looking at a direct democracy, where the people directly vote on everything that the city will do, without democratic leaders.

Team

Project Leader:

Louis Allaway rocket.chat handle: @louis.allaway Twitter: https://twitter.com/chobury_dcl

Looking for more members DM me <3

Hmmm... Whats the Point?

The goal of this district is to provide a place for people to enjoy themselves. Current ideas being an underground Club/Bar, where we have a DJ playing music and run events, such as an open mic night, talent shows, quiz nights and just general socialising. We are also going to provide areas for modern shops, for people to browse around and enjoy. These stores will have many experiences you just couldn't get while browsing online.

Other

Catagory:
       Public
Land Needed:
       As much as possible
Startup Costs:
       It is a goal of the project to outsource some scripting or 3D Modelling, so money would be nice, but we will be able to get by doing it ourselves/volunteers.
How will funds be distributed:
       I am working on a new pie chart. However I am looking to have a 5% to founding team 25% to original stakers and 70% back into the city, however all these numbers will probably change.
How will contributes see a return value:
       They will own some land in the city and be citizens of the city and lifetime city membership and 25% of profits.
How will the city gain profits

Stock Photos:

Idea for center of town building:

Front of Grand Centeral

Modern apartment building

Modern Store Front

Yes I understand we all hate apple, but you have got to admit some of the stores look nice. Coming from a stern apple hater.

Bar/Club/Expo Center idea

Again we all hate apple, but I like the idea of the underground facility with the sloping down entrance, and it allows to maximize social space.

QuillzLouis commented 7 years ago

Updated City Profit Distribution Chart

uvizhe commented 7 years ago

Can you please clarify what is the difference between residents and investors? Who they are?

QuillzLouis commented 7 years ago

@uvizhe Residents are people that live inside the city, and investors are people who donate/contribute to the city.

uvizhe commented 7 years ago

@QuillzLouis what do you mean by living in a VR-city?

QuillzLouis commented 7 years ago

@uvizhe As in people who own/rent property in the area. This is mostly going to be buisness etc.

Dmitry1987 commented 7 years ago

@uvizhe those gamers who are too lazy to get out to a real pub lol

Dmitry1987 commented 7 years ago

but with enough games and quizzes this can be interesting. I see no point in "business buildings", because who wants to go to work in VR :D but it has a point in regards of virtual disco and party games, especially with hands\legs controllers that will replicate your real movements to the avatar 3D model that you control inside the game. and everyone can see each other moves. maybe in year 2025 this will be implemented and working fluently. why not :)

seanlynch commented 7 years ago

Don't discount working in VR. Spatialized audio, assuming DCL supports it, is vastly superior to conventional teleconferencing technologies. When I worked at Linden Lab we'd have our meetings in Second Life even when most of us were in the same room together, because the experience was so much better for people joining remotely, and it meant we didn't need so many conference rooms. Dev teams would sit in Second Life while they were working so they could walk over and talk to people even if they weren't in the same city.

I actually think remote work is VR's "killer app". Probably the main thing still missing is mapping someone's facial pose onto the avatar, since the fake lipsync Second Life has is somewhat disconcerting and nuance is still lost if you can't see someone's face. Even a floating window as the avatar's face might be an improvement over an avatar using fake animations.

seanlynch commented 7 years ago

Also, a lot of the people I've run into in Second Life are sociophobes or otherwise have some challenge with getting out and socializing. I would definitely not characterize any of them as "too lazy to get out to a real pub." People who have a preference and ability for in-person interaction tend to do that.

Also, it's much easier to seek out like-minded folks in a virtual world than it is in a pub unless you get really lucky and happen to like the particular crowd that hangs out at your local pub. But people for whom that's likely to be the case tend not to be the types who use virtual worlds in the first place.

Dmitry1987 commented 7 years ago

@seanlynch very good points. Second Life had this 'Spatialized audio' thing? you could talk to people and walk around?

seanlynch commented 7 years ago

Yes, though they were using a proprietary service called Vivox to do the mixing, because it mixes the audio streams server-side using only the position and then handles head rotation client side using a single stream. Not sure if there's an open source solution that does this yet, but I'm also not sure sending multiple audio streams to each client is that big of a deal either.

seanlynch commented 7 years ago

Not sure if Vivox uses it, but Ambisonics looks promising. There's a bunch of open source software implementing it listed here.

Dmitry1987 commented 7 years ago

cool. but first they'll need to implement multiplayer at all, so it'll take time... we probably will see something worth playing within a year, not earlier

Dmitry1987 commented 7 years ago

and something worth "paying" within 2-3 years i guess.

Dmitry1987 commented 7 years ago

So don't expect guys to "rent your land" for hundreds $ in near future :D seriously. From all what I've read until now, all DCL community is so delusional. Not a single person realizing the difficulties and what market realities are. Who will stop real giants like Crytek, Blizzard, etc' from creating a quality VR world of their own, if this idea will be successful? And who from current DCL community can compete with those in terms of quality content?

Dmitry1987 commented 7 years ago

Btw when I asked how "decentralized" it really is, and whether I can create a pokemon game inside it - I was told Nintendo will shut down DCL :+1: so it'll not be allowed, nice "decentralized" metaverse lol

seanlynch commented 7 years ago

I'm not sure you can have something that's truly decentralized if there's a company controlling it. I think you need to do something like what BitTorrent, Inc is doing, where they're not trying to make money off the BitTorrent network itself, but instead just making software.

I guess the question is going to be whether it's possible to use DCL's software to create worlds that aren't disconnected to DCL the company in any way without having to hack it. If not, then I'm glad I only put a little money in, because we don't need yet another censored virtual world.

seanlynch commented 7 years ago

If I had waaaaay more free time than I do, I'd be looking into porting one of the open source Second Life viewers to Emscripten, possibly via Oryol 3D, and building a WebSockets to SL protocol proxy and using OpenSim, or just building WebSockets support into OpenSim itself.

QuillzLouis commented 6 years ago

Hello. I do confirm I am @QuillzToxic#8653 on Discord.

scottie commented 5 years ago

https://discord.gg/sKJTN3J