decentraland / unity-explorer

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[QA] FPV hides the shadow on surfaces #1771

Open anicalbano opened 2 months ago

anicalbano commented 2 months ago

Explorer Alpha build versions:

v0.20.0

Issue Description:

While on first person view, the shadow of the avatar is nor reflected on surface, nor walls or floor.

STR:

  1. Change the POV to first person view
  2. Get close to a surface, check the shadows of other avatars
  3. Check own shadow

Expected behaviour:

It should be possible to see our shadow on FPV

Current behaviour:

Other avatar's shadows are visible but not ours

Evidence:

https://drive.google.com/file/d/1wG0TBgJKV0WFEoIlLTyDXhxbZ-Nvc894/view

Additional Notes:

olavra commented 2 months ago

This can be achieved by changing the mesh renderer to Shadows only

https://docs.unity3d.com/Manual/shadow-configuration.html