Open dalkia opened 6 days ago
It seems that it does not happen when teleporting between worlds (I mean, when not visiting Genesis).
Detected memory leaks, textures related to NFTs are not referenced by any object. Steps to reproduce:
After Misha's changes (https://github.com/decentraland/unity-explorer/pull/2182) that situation should be solved. I tested it and references are tracked by the cache, so they can safely be freed once memory gets full.
Maybe a decision has to be made regarding whether those images should stay in memory when moving to another world or not.
(Tested in Mac)
Do the following steps
Memory should be about the same, but there is a clear difference. We have to find out why since this indicates there is a leak
Example in MAC
Initial state
Teleport to scene
-145,69
Went back to GP and pressed FULL
Memory is now at around
8100MB
vs7700MB
from start. There are an extra 400MB that shouldnt be there