decentraland / unity-explorer

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[QA] Huge objects outside of bound still have mesh renderer #628

Open olavra opened 5 months ago

olavra commented 5 months ago

Explorer Alpha build version:

Issue Description:

If you go to wireframe mode in the Unity editor and check the LODs loaded, some of them have huge geometries that are out of bound and still have a mesh renderer on it. Even if occluded by the scene shader, that scenes will be renderer anywhere in the world.

image image

Scene location -49,-111. The LOD0 seems to be fine, the problem is LOD3

m3taphysics commented 5 months ago

@dalkia what changes are you making with regards to moving this to the AB?

pravusjif commented 4 months ago

Uhmmm but if the scene shader is effectively discarding the out-of-bounds pixels of those meshes, they shouldn't affect at all, right?