If you go to wireframe mode in the Unity editor and check the LODs loaded, some of them have huge geometries that are out of bound and still have a mesh renderer on it. Even if occluded by the scene shader, that scenes will be renderer anywhere in the world.
Scene location -49,-111. The LOD0 seems to be fine, the problem is LOD3
Explorer Alpha build version:
Issue Description:
If you go to wireframe mode in the Unity editor and check the LODs loaded, some of them have huge geometries that are out of bound and still have a mesh renderer on it. Even if occluded by the scene shader, that scenes will be renderer anywhere in the world.
Scene location -49,-111. The LOD0 seems to be fine, the problem is LOD3