Open GoogleCodeExporter opened 8 years ago
Well, it seems like it stops placing traps and doors quite quickly which I
presume is the problem you refer to. Based from the wording in the report, I
expected it meant "placed too many" (it is intended to have no upper limit at
the moment beyond legal positions to put traps, rather selling must be reworked
so that if the limit is reached it will sell everything).
Original comment by eatpajdi...@gmail.com
on 17 Jul 2015 at 12:04
Never mind, this mind be some restart of map issue, or otherwise slow start
resolving itself by waiting. Point remains, I don't think it's in itself bad to
max the amount of doors and traps, other than for "feel". One obvious way of
doing would be to let a maximum allowed density of traps/doors be configurable
so that defensiveness and aesthetics can be chosen between.
Original comment by eatpajdi...@gmail.com
on 17 Jul 2015 at 12:28
It will break the game. Play with 2 or 3 rival players and you will quickly
reach the thing limit.
Beyond that, if you have to face a keeper with long hallways filled to the
brink with doors and traps it is not really fun. Every single open tile it had
it placed doors.
Original comment by Loobinex
on 17 Jul 2015 at 12:52
Good point.
I will go and play test as soon as I've fixed more bugs, and after that I
should hopefully have some idea on how to reduce it.
Original comment by eatpajdi...@gmail.com
on 17 Jul 2015 at 11:52
Original issue reported on code.google.com by
Loobinex
on 16 Jul 2015 at 11:42Attachments: