Closed NukemHill closed 10 years ago
You must update the submodules first. Instructions are provided in the readme file.
Regards.
On 26 févr. 2014, at 17:11, NukemHill notifications@github.com wrote:
When I build CoconutKit-demo, I get a Shell Script Invocation Error because the shell script is simply not there. I forked and downloaded the code today.
Reply to this email directly or view it on GitHubhttps://github.com/defagos/CoconutKit/issues/27 .
That doesn't seem to be working. I had to run 'git init' before anything else would run at all. And 'git submodules update --init' isn't recognized. It wasn't until I ran 'git submodule update --init' that I would stop getting error messages. But it still doesn't add the script.
Thanks for getting back to me so quickly. Much appreciated.
-greg
On Feb 26, 2014, at 11:17 AM, Samuel Defago notifications@github.com wrote:
You must update the submodules first. Instructions are provided in the readme file.
Regards.
On 26 févr. 2014, at 17:11, NukemHill notifications@github.com wrote:
When I build CoconutKit-demo, I get a Shell Script Invocation Error because the shell script is simply not there. I forked and downloaded the code today.
Reply to this email directly or view it on GitHubhttps://github.com/defagos/CoconutKit/issues/27 . — Reply to this email directly or view it on GitHub.
Updating the submodules does not make the script widely available, it is only copied into the CoconutKit/Submodules/make-fmwk
folder. You can run it from there from the command-line, or you can build the framework directly within Xcode by running the associated scheme.
When I build CoconutKit-demo, I get a Shell Script Invocation Error because the shell script is simply not there. I forked and downloaded the code today.