defold / editor2-issues

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Monitor refresh rate should not affect animation playback speed #2408

Open matgis-king opened 5 years ago

matgis-king commented 5 years ago

We currently assume a fixed 1/60 time step when updating animations. I believe this was done to achieve stable deterministic updates of particle systems quite some time ago.

These days high refresh-rate monitors are more common, and on these systems the animations will play at a much higher rate, making it hard to tweak the frame times.

matgis-king commented 5 years ago

For some historical context, see the early discussion about the Variable DT engine setting in #1061.

paweljarosz commented 5 years ago

Hi, I don't see Variable DT in game.project now, how can we handle this now? Will there be any update?

SpencerWF commented 3 years ago

Is there any update on this?