local anim = go.property(url, "anim")
local axe = go.property(url, "axe")
local input = go.property(url, "input")
local pp = go.property(url, "pp")
local velocity = go.property(url, "velocity")
local facing = go.property(url, "facing")
local correction = go.property(url, "correction")
I should not have been using go.property, rather go.get. I assume this is a parsing error, since go.property triggers some special lookup outside the engine itself to display the property within the editor.
Expected behaviour
The game will build...
Actual behaviour
I get this error.
Steps to reproduce
Try to build this project
https://github.com/joseph-montanez/RPG-map-sample
I was able to isolate the issue to the following:
https://github.com/joseph-montanez/RPG-map-sample/blob/master/main/tilemap.script#L72
I should not have been using
go.property
, rathergo.get
. I assume this is a parsing error, since go.property triggers some special lookup outside the engine itself to display the property within the editor.Correct, that is a parsing error. Good that you found the reason!