defold / extension-rive

Adding Rive.app support to the Defold engine
https://defold.com/extension-rive/
MIT License
48 stars 7 forks source link

Error when rebuilding #109

Open lenniezelk opened 3 weeks ago

lenniezelk commented 3 weeks ago

I get the following error when trying to rebuild the project while game is running. Works ok when building.

INFO:ENGINE: Defold Engine 1.9.5 (aa66f84) INFO:DLIB: Initialized Remotery (ws://127.0.0.1:17815/rmt) WARNING:GRAPHICS: VK_EXT_metal_objects was not supported [mvk-info] MoltenVK version 1.2.3, supporting Vulkan version 1.2.243. The following 89 Vulkan extensions are supported: VK_KHR_16bit_storage v1 VK_KHR_8bit_storage v1 VK_KHR_bind_memory2 v1 VK_KHR_buffer_device_address v1 VK_KHR_copy_commands2 v1 VK_KHR_create_renderpass2 v1 VK_KHR_dedicated_allocation v3 VK_KHR_depth_stencil_resolve v1 VK_KHR_descriptor_update_template v1 VK_KHR_device_group v4 VK_KHR_device_group_creation v1 VK_KHR_driver_properties v1 VK_KHR_dynamic_rendering v1 VK_KHR_external_fence v1 VK_KHR_external_fence_capabilities v1 VK_KHR_external_memory v1 VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_fragment_shader_barycentric v1 VK_KHR_get_memory_requirements2 v1 VK_KHR_get_physical_device_properties2 v2 VK_KHR_get_surface_capabilities2 v1 VK_KHR_imageless_framebuffer v1 VK_KHR_image_format_list v1 VK_KHR_maintenance1 v2 VK_KHR_maintenance2 v1 VK_KHR_maintenance3 v1 VK_KHR_multiview v1 VK_KHR_portability_subset v1 VK_KHR_push_descriptor v2 VK_KHR_relaxed_block_layout v1 VK_KHR_sampler_mirror_clamp_to_edge v3 VK_KHR_sampler_ycbcr_conversion v14 VK_KHR_separate_depth_stencil_layouts v1 VK_KHR_shader_draw_parameters v1 VK_KHR_shader_float_controls v4 VK_KHR_shader_float16_int8 v1 VK_KHR_shader_subgroup_extended_types v1 VK_KHR_spirv_1_4 v1 VK_KHR_storage_buffer_storage_class v1 VK_KHR_surface v25 VK_KHR_swapchain v70 VK_KHR_swapchain_mutable_format v1 VK_KHR_timeline_semaphore v2 VK_KHR_uniform_buffer_standard_layout v1 VK_KHR_variable_pointers v1 VK_EXT_buffer_device_address v2 VK_EXT_debug_marker v4 VK_EXT_debug_report v10 VK_EXT_debug_utils v2 VK_EXT_descriptor_indexing v2 VK_EXT_external_memory_host v1 VK_EXT_fragment_shader_interlock v1 VK_EXT_hdr_metadata v2 VK_EXT_host_query_reset v1 VK_EXT_image_robustness v1 VK_EXT_inline_uniform_block v1 VK_EXT_memory_budget v1 VK_EXT_metal_objects v1 VK_EXT_metal_surface v1 VK_EXT_pipeline_creation_cache_control v3 VK_EXT_post_depth_coverage v1 VK_EXT_private_data v1 VK_EXT_robustness2 v1 VK_EXT_sample_locations v1 VK_EXT_scalar_block_layout v1 VK_EXT_separate_stencil_usage v1 VK_EXT_shader_atomic_float v1 VK_EXT_shader_stencil_export v1 VK_EXT_shader_viewport_index_layer v1 VK_EXT_subgroup_size_control v2 VK_EXT_surface_maintenance1 v1 VK_EXT_swapchain_colorspace v4 VK_EXT_swapchain_maintenance1 v1 VK_EXT_texel_buffer_alignment v1 VK_EXT_texture_compression_astc_hdr v1 VK_EXT_vertex_attribute_divisor v3 VK_AMD_gpu_shader_half_float v2 VK_AMD_negative_viewport_height v1 VK_AMD_shader_image_load_store_lod v1 VK_AMD_shader_trinary_minmax v1 VK_IMG_format_pvrtc v1 VK_INTEL_shader_integer_functions2 v1 VK_GOOGLE_display_timing v1 VK_MVK_macos_surface v3 VK_MVK_moltenvk v37 VK_NV_fragment_shader_barycentric v1 VK_NV_glsl_shader v1 [mvk-info] GPU device: model: AMD Radeon Pro 5500M type: Discrete vendorID: 0x1002 deviceID: 0x7340 pipelineCacheUUID: 000027DB-0F00-07D2-0000-000000000000 supports the following Metal Versions, GPU's and Feature Sets: Metal Shading Language 3.0 GPU Family Mac 2 GPU Family Mac 1 GPU Family Common 3 GPU Family Common 2 GPU Family Common 1 macOS GPU Family 2 v1 macOS GPU Family 1 v4 macOS GPU Family 1 v3 macOS GPU Family 1 v2 macOS GPU Family 1 v1 macOS Read-Write Texture Tier 2 [mvk-info] GPU device: model: Intel(R) UHD Graphics 630 type: Integrated vendorID: 0x8086 deviceID: 0x3e9b pipelineCacheUUID: 000027DB-0F00-07D2-0000-000000000000 supports the following Metal Versions, GPU's and Feature Sets: Metal Shading Language 3.0 GPU Family Mac 2 GPU Family Mac 1 GPU Family Common 3 GPU Family Common 2 GPU Family Common 1 macOS GPU Family 2 v1 macOS GPU Family 1 v4 macOS GPU Family 1 v3 macOS GPU Family 1 v2 macOS GPU Family 1 v1 [mvk-info] Created VkInstance for Vulkan version 1.0.0, as requested by app, with the following 2 Vulkan extensions enabled: VK_KHR_surface v25 VK_EXT_metal_surface v1 INFO:GRAPHICS: Vulkan device selected: AMD Radeon Pro 5500M [mvk-info] Vulkan semaphores using MTLEvent. [mvk-info] Created VkDevice to run on GPU AMD Radeon Pro 5500M with the following 4 Vulkan extensions enabled: VK_KHR_maintenance1 v2 VK_KHR_swapchain v70 VK_EXT_fragment_shader_interlock v1 VK_EXT_metal_objects v1 [mvk-info] Created 2 swapchain images with initial size (1920, 1280) and contents scale 2.0 for screen Built-in Retina Display. INFO:ENGINE: Loading data from: http://127.0.0.1:58374/build INFO:RIVEEXT: Registered Rive extension

INFO:ENGINE: Initialised sound device 'default' INFO:RIVEEXT: Display Factor: 2 WARNING:RESOURCE: Unexpected http status code: 500 ERROR:RIVEEXT: Failed to load resource '/defold-rive/assets/pls-shaders/rivemodel_blit.vpc' WARNING:RESOURCE: Unable to create resource: /main/hero.rivescenec: RESOURCE_NOT_FOUND WARNING:RESOURCE: Unable to create resource: /main/hero.rivemodelc: RESOURCE_NOT_FOUND WARNING:RESOURCE: Unable to create resource: /_generated_5405bc0e.goc: RESOURCE_NOT_FOUND ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_5405bc0e.goc. WARNING:RESOURCE: Unable to create resource: /main/main.collectionc: FORMAT_ERROR INFO:DLIB: SSDP: Done on address 192.168.100.83

ig-gh commented 5 days ago

https://github.com/defold/defold/issues/9780