Closed criskkky closed 10 months ago
Sure i can add a config to turn off my plugins weapon stripping at round start.
Okay its implemented as its just a small change just go re download the old release
its in the config as strip_spawn_weapons and defaulted to on just set it to false if you want to switch it off
this stops it using the plugins builtin facilities along with tampering with any of the cvars
you might have to enter it manually / delete the config because it doesn't refresh automatically.
Hi @destoer could we re-open this issue?, I'm having problems again, there's some other feature of this plugin that could be still removing knife at roundstart?. From round two onwards the problems begin.
I cant see any not tripped by lr / sd at this point.
Perhaps this issue is related to WeaponPaints because in the "Issues" section, I've found people mentioning that they are experiencing the same problem. So if your plugin isn't affecting weapons at RoundStart or PlayerSpawn your plugin its ok.
Hi @destoer, I modified and compiled WeaponPaints and seems thats 100% problem from that plugin, sorry for inconveniences.
Hi @destoer,
Currently i'm having some problems with compatibility of WeaponPaints and your plugin.
Is possible to add a feature that allows turn off weapon strip at round start?
Before using this plugin I used to apply native convars like:
So having applied that convars for me isn't needed weapon strip at round start. I hope you can do it bro 🙏
I left a video here showing the problem: https://streamable.com/uj30ac