Closed dethrace-labs closed 3 months ago
AudioBackend_StopCDA doesn't call ma_audio_unint if the track has already finished playing.
AudioBackend_StopCDA
ma_audio_unint
AudioBackend_PlayCDA
Fixes #396
AudioBackend_StopCDA
doesn't callma_audio_unint
if the track has already finished playing.ma_audio_unint
if necessaryAudioBackend_StopCDA
insideAudioBackend_PlayCDA
to ensure we are not still playing the previous trackFixes #396