dghost / quake2vr

Quake II for Oculus Rift
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vr_autofov is broken #7

Closed dghost closed 10 years ago

dghost commented 10 years ago

Refactoring for DK2 support broke vr_autofov. A cvar check needs to be added right around line 854, and an appropriate projection matrix needs to be calculated and used if applicable.

dghost commented 10 years ago

vr_autofov fixed as of ae44c043b905229a0d0852adab933f7c1b7d8fa5. vr_autofov_scale is also broken though.

dghost commented 10 years ago

r_autofov_scale fixed as of a63bc9c4cde5a08f22e09b3a163d021b2ce0ef33