Combination of Governments Expanded, Missions Expanded and Ideas Variation
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excelmakesbelhappypack
Installation instructions:
- Go to the Releases page and download the latest release.
- Go to %HOMEPATH%\Documents\Paradox Interactive\Europa Universalis IV\mod on your hard drive. The folder named "mod" might not exist. If so, create it.
- Unpack the .zip into the mod folder.
- Enable the mod in your game launcher and enjoy the game!
Changelog:
V0.30 Latest Patch
- Mod has now been updated with the latest updates and works with 1.30 Austria version
V0.2.7.3 American Trade
- Development Ideas MTTH modified:
- MTTH is tied directly to dev cost modifiers
- -50% dev cost is twice as likely to fire
- +100% dev cost is half as likely to fire
- Removed MTTH modifiers: prosperity and stability
- Further minor tweaks to American trade map
- Added a Pacific Islands Trade Node, rework of East Asia and Pacific trade nodes
- All mission triggers now properly use the new mod buildings
V0.2.7.2 American Trade
- Trade: Major historical rework of American Trade Nodes finished:
- Nodes shifted, restructured and renamed.
- Additional connection: Philippines -> Caribbean.
- Additional connection: Great Lakes -> Mississippi.
- Trade map reworked with path improvements.
- AI: Hard Mode bonuses now scale with Current Age.
- AI: Hard Mode bonuses redesigned slightly to be have an impact on more areas.
- AI: Fierce Negotiators no longer get -10 impact on peace deals bonus.
- Tech: Tech 30 and 31 grant a new idea group each.
- Events: 'Sack of X' event no longer happens when unsieging your own cities.
- Events: 'Sack of X' event now triggers only below 20% professionalism.
- Features: Decision to grant new subjects the overlord's ideas added.
- Balance: Raiding and looting impact on devastation lowered.
- Other: A reasonable amount of other minor bug and glitch fixes.
V0.2.7.1 American Trade
- Trade: Added historical trade node connections in the Americas:
- st_lawrence to chesapeake
- james_bay to north_sea
- chesapeake to caribbean_trade
- brazil to caribbean_trade
- patagonia to lima
- caribbean_trade to english_channel
(check changelog.txt for a link to a visualization)
- Estates: The Interactions unlocked via ideas now give just flat 10 loyalty.
- Ideas: Republican no longer gives max absolutism. Replaced with Diplomats +1.
- AI: Will now take up to 5 loans to build regular troops if needed.
- AI: Will now do all vanilla Estate Interactions if needed.
- AI: Adjusted logic in building forts.
- AI: Will evaluate Anglican Faith Aspects better.
- UX: Streamlining of the start_of_game experience.
- UI: Fixed Scrollbar for Macro Builder.
- UI: You can now properly save Army Templates.
- Flavor: New text for rebalanced idea groups. Now with 90% more alliteration.
- Other: A reasonable amount of other minor bug and glitch fixes.
V0.2.6 Estates
- AI will now do the Clergy, Nobility, Burghers, Cossacks Estate clicks.
- Estate Interactions colorcoded based on impact on loyalty and influence.
- Estate interactions sorted by function.
- Estate clicks normalized.
- Recruit from Domain and Ask for Reform Support, will now ADD Influence.
- Impose a Tax now scales with land held by estate, not influence.
- Can no longer Pass a Law with all government reforms.
- AI Hard Mode bonuses nerfed by about 40%.
- AI less likely to abandon republicanism on a whim.
- AI will have a better army composition based on budget and tech.
- AI will be better at assigning tasks for its army.
- AI more likely to hire mercenaries when needed.
- AI will build forts if they can afford it. Not before. Like a dummy.
- Removed the local autonomy increase for number owned provinces pending redesign.
- Everyone now gets a Leader without Upkeep slot for 250 development.
- Institutions screen in tech now has a BACK button.
- New text for rebalanced idea groups. Now with 69% more alliteration.
- Government buildings tooltips now explain the Empowered Edicts.
- Galley Ideas now has a scaling force limit modifiers instead of static.
V0.2.5.3
- Substantially lowered the increase to cost of buildings caused by development.
- Experimental AI build order implemented.
- Revamp of the mission interface look.
- Fixes for Elective Monarchies - monarch points from ideas apply correctly.
- Fix linux/mac loading bug.
- A reasonable amount of other minor fixes.
V0.2.5.2
- AI has a decision to dev a lowest cost province when at the monarch cap.
- Arumba changes to the dev idea.
V0.2.2
- This pack and future versions are now available at github.com/TheDivexz/excelmakesbelhappypack/releases
- also other improvements to ai and development ideas
- Startup events now includes this readme.md file up to 30 lines. Github bot does that for us hopefully be nice to the bot
- New nations get ideas from their releaser, whether by peace deal or by releasing them. Does not apply to nations created by missions.
- Merged the on_actions they now have a unq file
Important Update
- in order to reduce size of the mod you need to copy the mod file contents to your .mod file
Update
- plugged in Theatrum Orbis Terrarum graphics pack
- you can get the mod without graphics in the no-graphich branch
Update v0.26
- Arumba Changes
- UI for Ideas
Update v0.25
- Idea Variation MP setting
- fixed integrate Moneylenders not working
- -1 stab on reform change removed
- Arumba's changes
Update v0.24
- fixed the edict duplication bug, probably. I don't know dude, I'm tired I didn't test it. That's y'all's job
Update v0.23
- removes the scaling difficulty for IV hard mode
Update v0.22 'Sevy#0769'
- Fixed estates view for bigger UI
- Fixed buildings macrobuilder view for bigger UI
Update v0.21
- UI fixes
- fixed Arumba's Keyboard Shortcuts
- added missing scripted effects
- made ME missions more compatible with IV
- buffed Display Legitimacy click for republics from -10 republican tradition to -4 republican tradition
- fixed the loading screen
Update v0.20
- nerfed roads by 50%
- removes Subjects Expanded
Update v0.10
- Threw in Subjects Expanded
- Minor Arumba Changes
Update v0.01
- removes nobility estate for peasant republic
- adivasi estate gives 0.15 local production happiness when province is happy
- other minor bug fixes