dieterlp103 / additional-pipes

Automatically exported from code.google.com/p/additional-pipes
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Advanced wood: prioritization modes #27

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Please provide a description of the requested feature:
Add two new modes to the advanced wood pipe: priority and not-priority 
selections. Items specified with these two modes would either be sucked first 
or last depending on the mode. Otherwise it would behave as a normal wooden 
pipe.

What pipe would this effect? (New for new)
Wooden pipe.

Please provide any additional information below.
I will see about adding the code. Check for a patch in an hour or so.

Please provide any screenshots you feel would help demonstrate this
feature.
None really, just would be good to let the cobble accumulate and push the ores 
in first rather than mini-stacks of cobble going in all the time while ores 
wait (because cobble is in the first slot in the chest).

Original issue reported on code.google.com by christia...@gmail.com on 19 Oct 2011 at 4:07

GoogleCodeExporter commented 8 years ago
I like banging on code, so I'm working up a patch idea for this at the minute. 
If you're not interested, by all means ignore it, but I hope it'll give you 
some ideas.

Original comment by christia...@gmail.com on 19 Oct 2011 at 7:04

GoogleCodeExporter commented 8 years ago
Hi Zeldo
So here's something I knocked together. It's a fairly big change to the way 
wooden pipes work actually, so you may want to think twice about adding this. 
It's likely to need code cleanup and copying to the ServerCode bit too, but 
it's something that might get you started if you want...

Original comment by christia...@gmail.com on 19 Oct 2011 at 9:10

Attachments:

GoogleCodeExporter commented 8 years ago
I will look into this, thanks for supplying a patch

Original comment by brutalvi...@gmail.com on 23 Oct 2011 at 8:09

GoogleCodeExporter commented 8 years ago
This sounds cool. I couldn't build it because I wasn't sure how your build 
environment was set up. I tried to recreate it but it's pretty tough. If you 
have any tips I may be able to help a bit more ;)

Original comment by christia...@gmail.com on 24 Oct 2011 at 3:26