dignifiedquire / satisfactory-designer

Design your factory with ease, because we are all spoons deep down.
https://dignifiedquire.github.io/satisfactory-designer/
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Bump egui_extras from 0.28.1 to 0.29.1 #8

Closed dependabot[bot] closed 1 month ago

dependabot[bot] commented 1 month ago

Bumps egui_extras from 0.28.1 to 0.29.1.

Release notes

Sourced from egui_extras's releases.

0.29.1 - Bug fixes

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui

eframe

0.29.0 - Multipass, UiBuilder, & visual improvements

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui changelog

✨ Highlights

This release adds initial support for multi-pass layout, which is a tool to circumvent a common limitation of immediate mode. You can use the new UiBuilder::sizing_pass (#4969) to instruct the Ui and widgets to shrink to their minimum size, then store that size. Then call the new Context::request_discard (#5059) to discard the visual output and do another pass immediately after the current finishes. Together, this allows more advanced layouts that is normally not possible in immediate mode. So far this is only used by egui::Grid to hide the "first-frame jitters" that would sometimes happen before, but 3rd party libraries can also use it to do much more advanced things.

There is also a new UiBuilder for more flexible construction of Uis (#4969). By specifying a sense for the Ui you can make it respond to clicks and drags, reading the result with the new Ui::response (#5054). Among other things, you can use this to create buttons that contain arbitrary widgets.

0.29 also adds improve support for automatic switching between light and dark mode. You can now set up a custom Style for both dark and light mode, and have egui follow the system preference (#4744 #4860).

There also has been several small improvements to the look of egui:

  • Fix vertical centering of text (e.g. in buttons) (#5117)
  • Sharper rendering of lines and outlines (#4943)
  • Nicer looking text selection, especially in light mode (#5017)

The new text selection

What text selection used to look like

... (truncated)

Changelog

Sourced from egui_extras's changelog.

0.29.1 - 2024-10-01 - Bug fixes

0.29.0 - 2024-09-26 - Multipass, UiBuilder, & visual improvements

✨ Highlights

This release adds initial support for multi-pass layout, which is a tool to circumvent a common limitation of immediate mode. You can use the new UiBuilder::sizing_pass (#4969) to instruct the Ui and widgets to shrink to their minimum size, then store that size. Then call the new Context::request_discard (#5059) to discard the visual output and do another pass immediately after the current finishes. Together, this allows more advanced layouts that is normally not possible in immediate mode. So far this is only used by egui::Grid to hide the "first-frame jitters" that would sometimes happen before, but 3rd party libraries can also use it to do much more advanced things.

There is also a new UiBuilder for more flexible construction of Uis (#4969). By specifying a sense for the Ui you can make it respond to clicks and drags, reading the result with the new Ui::response (#5054). Among other things, you can use this to create buttons that contain arbitrary widgets.

0.29 also adds improve support for automatic switching between light and dark mode. You can now set up a custom Style for both dark and light mode, and have egui follow the system preference (#4744 #4860).

There also has been several small improvements to the look of egui:

  • Fix vertical centering of text (e.g. in buttons) (#5117)
  • Sharper rendering of lines and outlines (#4943)
  • Nicer looking text selection, especially in light mode (#5017)

The new text selection

What text selection used to look like

🧳 Migration

  • id_source is now called id_salt everywhere (#5025)
  • Ui::new now takes a UiBuilder (#4969)
  • Deprecated (replaced with UiBuilder):
    • ui.add_visible_ui
    • ui.allocate_ui_at_rect
    • ui.child_ui
    • ui.child_ui_with_id_source
    • ui.push_stack_info

⭐ Added

... (truncated)

Commits
  • fe368ba Release 0.29.1 - Bug fixes
  • ce744e6 Do not round panel rectangles to pixel grid (#5196)
  • 15d3d43 Fix backspace/arrow keys in TextEdit on Linux (#5188)
  • 448e12d Fix id clash in Ui::response (#5192)
  • 5390ecd Bug fix: click anywhere on a Table row to select it (#5193)
  • db3dcaf Remove debug-assert triggered by with_layer_id/dnd_drag_source (#5191)
  • 679f6f5 Replace "an ui" with "a ui" (#5185)
  • 59d7183 Release 0.29.0 - Multipass, UiBuilder, & visual improvements
  • dae1979 Add back Context::set_visuals() (#5100)
  • 25abb74 egui_extras: Add TableBuilder::animate_scrolling (#5159)
  • Additional commits viewable in compare view


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dependabot[bot] commented 1 month ago

Looks like egui_extras is up-to-date now, so this is no longer needed.