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dilevin
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computer-graphics-shader-pipeline
Computer Graphics Assignment about the Shader Pipeline
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bump map artifacts
#63
AlekseyPanas
opened
8 months ago
2
What is the permutation table for?
#62
AlekseyPanas
opened
8 months ago
1
Projection Matrix
#61
AlekseyPanas
opened
8 months ago
1
Question about the light intensity and ambient intensity of blinn-phong shading
#60
junior-stack
opened
8 months ago
1
snap_to_sphere.tes
#59
jarenworme
opened
8 months ago
1
Bump height bounds
#58
ElliotP-K
closed
8 months ago
1
Problem: Axis regularity in perlin noise
#57
andrewq-qiu
opened
8 months ago
2
How to show moon in front earth?
#56
jarenworme
closed
8 months ago
3
Rejection sampling in random_direction
#55
MstrPikachu
closed
8 months ago
3
Perlin Noise Cut Output
#54
RudainaK
opened
8 months ago
6
what is the tangent and bitangent
#53
ConradMS
opened
8 months ago
1
How to generate permutations of an array in GLSL
#52
AditMeh
closed
8 months ago
1
Question about Moon Lighting
#51
hugoksp
closed
8 months ago
4
opengl and shader setup for windows
#50
AlexProtoss
opened
8 months ago
7
Perlin Noise Complexity Difficulty
#49
Tomas-Ha
opened
8 months ago
3
can bump_height be done without any helper functions?
#48
ICPRplshelp
opened
8 months ago
1
Confused about model vs model_view_projection
#47
RudainaK
opened
8 months ago
3
Using the 2D vector from random2
#46
pjsmith97
closed
4 years ago
27
Inputs in lit.fs
#45
NPTP
opened
4 years ago
7
What is "gl_Position" in the tesselation evaluation shader?
#44
NPTP
closed
4 years ago
2
Late penalty is different for this assignment?
#43
RaihanFaruque
closed
4 years ago
1
Perlin noise colour problem
#42
yunhaom94
opened
4 years ago
9
bump.fs
#41
razasy299
opened
4 years ago
0
Perlin noise marble texture
#40
razasy299
opened
4 years ago
4
Perlin Noise scaling issues
#39
ginkxo
opened
4 years ago
7
Is bump.fs and planet.fs supposed to alter the object's geometry?
#38
Navash914
opened
4 years ago
1
Partitioned sphere in bump.fs
#37
Navash914
opened
4 years ago
3
rotate_about_y in lit.fs
#36
ginkxo
closed
4 years ago
5
lit.fs lighting parameters
#35
Cheryl-Lao
opened
4 years ago
2
Cannot run test-01.json
#34
geoffkylin
opened
4 years ago
3
Any way to work on this remotely?
#33
RaihanFaruque
closed
4 years ago
1
Can we use the acos() function?
#32
charlesvong
closed
4 years ago
1
Sphere cut into 8 parts
#31
Shalylylylyly
opened
4 years ago
8
Speed of rotation of the moon around itself
#30
sheepf75
opened
4 years ago
1
Remote Access Issue
#29
RajarupanSampanthan
closed
4 years ago
1
MarkUs requires procedural_color.glsl instead of .fs
#28
triangleCZH
closed
4 years ago
2
How to use boolean is_moon in bump_height.glsl
#27
triangleCZH
closed
4 years ago
2
Extra resource on bump?
#26
triangleCZH
closed
4 years ago
2
Max value of dot product in perlin noise
#25
msnhao
opened
4 years ago
1
Perlin Noise algorithm
#24
Geetchopra
closed
5 years ago
4
Do we have to submit only the "required files"?
#23
wangshangsam
closed
5 years ago
1
How to rotate the light in lit.fs?
#22
Geetchopra
closed
5 years ago
3
Normalize not working
#21
yeqingxi
closed
5 years ago
3
Translation in Model.glsl
#20
Geetchopra
closed
5 years ago
12
Shall we apply function composition in bump_height or bump_position?
#19
jwmaggiezhou
closed
5 years ago
1
debugging coordinates
#18
yeqingxi
closed
5 years ago
3
How fast should the moon be spinning
#17
bod11
closed
5 years ago
5
Significance of range of improved perlin noise
#16
IgorStempen
closed
5 years ago
2
Can we use smooth_heaviside in the bump_height section?
#15
wangshangsam
closed
5 years ago
1
test-02 weird translations
#14
alexei-zolotarevschi
closed
5 years ago
2
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