dimforge / bevy_rapier

Official Rapier plugin for the Bevy game engine.
https://rapier.rs
Apache License 2.0
1.28k stars 259 forks source link

Update rapier2d requirement from 0.21 to 0.22 #567

Closed dependabot[bot] closed 4 months ago

dependabot[bot] commented 4 months ago

Updates the requirements on rapier2d to permit the latest version.

Changelog

Sourced from rapier2d's changelog.

v0.22.0 (20 July 2024)

Fix

  • Fix crash when removing a multibody joint, or a rigid-body with a multipody-joint attached to it.
  • Fix crash when inserting multibody joints in an arbitrary order (instead of incrementally from root to leaf).
  • Fix BroadphaseMultiSap not being able to serialize correctly with serde_json.

Added

  • Implement rotation gizmo for Ball 2D shape (as radius line) in Debug renderer if DebugRenderMode::COLLIDER_SHAPES enabled
  • Implement Debug for ColliderSet, InteractionGraph, MultibodyLink, MultibodyJointSet, Multibody, ImpulseJointSet

Modified

  • Update parry to v0.17. Refer to its changelog for further details.
  • Divided by two the value of each QueryFilterFlags variant so that the smallest one is 1 instead of 2 (fixes a bug in rapier.js).
  • BroadphaseMultiSap now serializes its colliders_proxy_ids as Vec[(ColliderHandle, BroadPhaseProxyIndex)].

v0.21.0 (23 June 2024)

Fix

  • Fix NaN values appearing in bodies translation and rotation after a simulation step with a delta time equal to 0 (#660).
  • Fix crash in the SAP broad-phase when teleporting an object.

Modified

  • Update to nalgebra 0.33 and parry 0.16.
  • solve_character_collision_impulses collisions parameter is now an iterator over references.

v0.20.0 (9 June 2024)

This release introduces two new crates:

  • rapier3d-urdf for loading URDF files into rapier3d. This will load the rigid-bodies, colliders, and joints.
  • rapier3d-stl for loading an STL file as a collision shape.

Added

  • Add Multibody::inverse_kinematics, Multibody::inverse_kinematics_delta, and ::inverse_kinematics_delta_with_jacobian for running inverse kinematics on a multibody to align one its links pose to the given prescribed pose.
  • Add InverseKinematicsOption to customize some behaviors of the inverse-kinematics solver.

... (truncated)

Commits


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
dependabot[bot] commented 4 months ago

Looks like rapier2d is up-to-date now, so this is no longer needed.