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dimforge
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rapier
2D and 3D physics engines focused on performance.
https://rapier.rs
Apache License 2.0
3.89k
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Upgrade http links to https in Cargo.toml
#491
Benjins-automation
closed
1 year ago
1
Debug renderer: indicate disabled rigidbodies and colliders
#489
Alainx277
closed
8 months ago
0
Kinematic character controller dips and can eventually fall through moving vertical platform
#488
robertlong
opened
1 year ago
0
World.intersectionsWithPoint sometimes fails mysteriously
#487
viridia
closed
1 year ago
1
vector![] macro expansion requires nalgebra to be imported
#486
darthdeus
opened
1 year ago
0
Kinematic Character Controller move_shape clips through objects when desired_translation is zero
#485
stefnotch
opened
1 year ago
2
Prevent testbed.rs from crashing when pressing D
#484
stefnotch
closed
1 year ago
1
How to run the same time under different refresh rates
#483
gygy1993
closed
1 year ago
4
should allow grounding with no movement counter to the up direction
#481
ChrisJanssens
opened
1 year ago
4
rustdoc documentation pattern of "set_foo() /// sets foo"
#480
kornelski
opened
1 year ago
0
Hierarchical kinematic motion
#479
Ralith
opened
1 year ago
0
Fix out of bounds access
#478
AnthonyTornetta
closed
4 months ago
1
Panic when changing rigid body types or when disabling rigid bodies that are colliding with each other in bevy plugin w/ fixed time step.
#477
AnthonyTornetta
opened
1 year ago
1
Fix doc-links for `ColliderBuilder` and `RigidBodyBuilder`
#476
MrGunflame
closed
1 year ago
1
Add a predicate to the DebugRenderBackend to filter out objects that are being rendered
#474
sebcrozet
closed
1 year ago
1
Expose the spherical joint’s local frames more explicitly.
#473
sebcrozet
closed
1 year ago
0
Fix docs for method setting kinematic translation/rotation
#471
sebcrozet
closed
1 year ago
0
#465 Add is_sliding_down_slope field to EffectiveCharacterMovement
#470
Jeff425
closed
1 year ago
2
Swapped Words In Rigidbody Documentation
#469
YouSafe
closed
1 year ago
0
Add Ability to Control Side-to-Side Grip / Forward Grip of Raycast Vehicle Wheels
#468
aunyks
closed
1 year ago
1
Add optional bevy feature for reflection
#467
janhohenheim
closed
5 months ago
4
Possible Performance Bug on Physics::step, specifically Query::update_incremental
#466
cybersoulK
closed
5 months ago
5
KinematicCharacterController min_slope_slide_angle does not send any information to output when slope angle is larger than min_slope_slide_angle
#465
Jeff425
closed
1 year ago
4
stacking simulations
#464
logixworx
closed
1 year ago
1
Prevent parallel wasm builds
#461
bugQ
opened
1 year ago
1
Add `Group` inside `CollisionEvent`
#460
GuillaumeGomez
closed
1 year ago
1
Getting started page code is outdated
#459
frederickjjoubert
closed
1 year ago
2
Query joint angles/positions and set joint forces/torques directly?
#457
torshepherd
opened
1 year ago
0
[Feature Request] Support shift origin function
#456
LogicFan
opened
1 year ago
1
jittering and jumpyness with sharp convex hulls (rapier3d-compat)
#455
drcmda
closed
1 year ago
1
Fix typo in `EventHandler::handle_collision_event`
#454
JRF63
closed
1 year ago
1
Feature request: Expose local_frame on Spherical Joints
#453
luxalpa
closed
1 year ago
0
doc character_controller bug query
#452
Lightnet
closed
1 year ago
1
Joint motor not converging
#451
luxalpa
closed
5 months ago
1
Crash while updating the query pipeline
#450
sconybeare
closed
5 months ago
3
Support top-down 2-D movement in character controller
#449
ndarilek
opened
1 year ago
3
Stop a rigid body
#448
APerricone
opened
1 year ago
2
Support 2D vehicle controller
#447
wackbyte
closed
11 months ago
0
Make KinematicCharacterController move along obstacles, respect offset more and fix false positives in grounded detection
#446
janhohenheim
closed
1 year ago
14
Feature request: Panic if QueryPipeline fails to be updated
#445
RedBreadcat
closed
5 months ago
2
Feature Request: C++ binding of rapier2d-compat and rapier3d-compat
#444
8Observer8
closed
1 year ago
2
Add wall to test #426
#443
janhohenheim
closed
1 year ago
1
Allow customising the time until sleep for a rigid body
#440
fabriceci
closed
1 year ago
1
Fix rigid-body mass-properties being incorrect after disable/enable
#439
sebcrozet
closed
1 year ago
0
Feature Request: Python binding of rapier2d-compat and rapier3d-compat
#437
8Observer8
closed
1 year ago
1
Release v0.17.0
#436
sebcrozet
closed
1 year ago
0
Track latest bevy main branch
#435
lewiszlw
closed
1 year ago
1
Shape casting inconsistencies
#434
Mik-pe
opened
1 year ago
2
Fix typo in CharacterLength enum doc
#433
USER-5
closed
1 year ago
1
Is it not possible to make a vehicle using revolute joints for the wheels?
#432
torkeldanielsson
closed
5 months ago
3
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