discordjs / discord.js

A powerful JavaScript library for interacting with the Discord API
https://discord.js.org
Apache License 2.0
25.28k stars 3.96k forks source link

Bot still silently disconnecting #1233

Closed ericnelson0 closed 7 years ago

ericnelson0 commented 7 years ago

My issue seems related to issue #225.

The bot will run and show as logged in for a channel for some time and then it will suddenly drop offline. However, it will still post messages that are scheduled to a text channel.

autoReconnect is set to true as well.

For a look at my bot see: https://github.com/ericnelson0/GoHBot/blob/master/index.js

devsnek commented 7 years ago

autoreconnect isn't a thing anymore, it is always true, no matter what you do.

can you log disconnect events? i suspect you are getting close code 1000.

it is also worth mentioning that being online/offline happens on the websocket gateway and sending messages happens via the http api.

ericnelson0 commented 7 years ago

it is also worth mentioning that being online/offline happens on the websocket gateway and sending messages happens via the http api.

That makes sense, thanks.

autoreconnect isn't a thing anymore, it is always true, no matter what you do.

can you log disconnect events? i suspect you are getting close code 1000.

Ok, didn't realize that. I'll log the disconnects and report back.

Also, for what it's worth the bot is hosted on AWS. I'm not sure if that's relevant to the issue.

Georgia10 commented 7 years ago

Happens to me too a lot, out of nowhere for no reason.

amishshah commented 7 years ago

Hi, which version of discord.js are you guys running?

Olian04 commented 7 years ago

I'm having the same issue, I'm running discord.js version 11.0.0

iCrawl commented 7 years ago

You guys need to give us some logs. Not everyone has the same issue, obviously we cannot just say "doesn't happen for us, bad luck."

But a detailed report would be kinda nice, does it come back online? What are the close codes? etc.

Georgia10 commented 7 years ago

In my case after being idle for a while it just says that it was disconnected, (I use the disconnect event to catch it). In that event I have a rejoin command but it when I try to play again, nothing plays(shows that it plays but no sound), and I have to reboot it for it to work normally.

CyberiumShadow commented 7 years ago

@Georgia10 You could do a client.destroy().then(client.login())

but its kinda hacky in its implementation

devsnek commented 7 years ago

client.destroy().then(client.login()) this wouldn't work 😁 i think you mean client.destroy().then(() => client.login()) or client.destroy().then(client.login.bind(client))

btw6391 commented 7 years ago

I believe I'm experiencing the same issue. The only thing printed to my "err.log" file is-

Unhandled rejection RequestError: Error: read ECONNRESET at new RequestError (/home/ec2-user/node/npm/node_modules/snoowrap/node_modules/request-promise/lib/errors.js:14:15) at Request.RP$callback [as _callback] (/home/ec2-user/node/npm/node_modules/snoowrap/node_modules/request-promise/lib/rp.js:60:25) at self.callback (/home/ec2-user/node/npm/node_modules/request/request.js:200:22) at emitOne (events.js:96:13) at Request.emit (events.js:188:7) at Request.onRequestError (/home/ec2-user/node/npm/node_modules/request/request.js:831:8) at emitOne (events.js:96:13) at ClientRequest.emit (events.js:188:7) at TLSSocket.socketErrorListener (_http_client.js:308:9) at emitOne (events.js:96:13) at TLSSocket.emit (events.js:188:7) at emitErrorNT (net.js:1272:8) at _combinedTickCallback (internal/process/next_tick.js:74:11) at process._tickCallback (internal/process/next_tick.js:98:9)

but not sure if this is related to the issue

devsnek commented 7 years ago

that error is from snoowrap, which has nothing to do with discord.js

tomforster commented 7 years ago

Same thing is happening to me every few days, close code 1000, no reason specified, then the bot never tries to reconnect. This seems to be intentional behavior; WebSocketManager has the line

if (!this.reconnecting && event.code !== 1000) this.tryReconnect();

I imagine this is related to https://discordapp.com/developers/docs/topics/gateway#connecting, though I don't know what 1000 means in this case and why that would prevent the bot from trying to reconnect. Here is my event log for the disconnection event. Happy to add more logging if required.

   →  { target:
    →     WebSocket {
    →       domain: null,
    →       _events:
    →        { open: [Object],
    →          message: [Object],
    →          close: [Object],
    →          error: [Object] },
    →       _eventsCount: 4,
    →       _maxListeners: undefined,
    →       readyState: 3,
    →       bytesReceived: 147714,
    →       extensions: {},
    →       protocol: '',
    →       _finalize: [Function: bound finalize],
    →       _binaryType: 'nodebuffer',
    →       _finalizeCalled: true,
    →       _closeMessage: '',
    →       _closeTimer: null,
    →       _closeCode: 1000,
    →       _receiver:
    →        Receiver {
    →          extensions: null,
    →          maxPayload: 0,
    →          bufferedBytes: 0,
    →          buffers: null,
    →          compressed: false,
    →          payloadLength: 2,
    →          fragmented: 0,
    →          masked: false,
    →          fin: true,
    →          mask: null,
    →          opcode: 8,
    →          totalPayloadLength: 0,
    →          messageLength: 0,
    →          fragments: null,
    →          cleanupCallback: null,
    →          hadError: false,
    →          dead: true,
    →          loop: false,
    →          onmessage: null,
    →          onclose: null,
    →          onerror: null,
    →          onping: null,
    →          onpong: null,
    →          state: 4 },
    →       _sender: null,
    →       _socket: null,
    →       _ultron: null,
    →       protocolVersion: 13,
    →       _isServer: false,
    →       url: 'wss://gateway.discord.gg/?v=6&encoding=etf',
    →       _req: null },
    →    type: 'close',
    →    wasClean: true,
    →    reason: '',
    →    code: 1000 }

No errors/unresolved promises in the logs.

devsnek commented 7 years ago

this is a thing multiple libs and users have been seeing. can you do me a favor and on the computer that hosts your code get https://discordapp.com/cdn-cgi/trace and post your loc and colo

tomforster commented 7 years ago

loc=GB colo=LHR

devsnek commented 7 years ago

thx

robflop commented 7 years ago

I have been receiving the same over the past few days.

I'll keep a look out for if it happens more often (and if the code is the same each time) and then report back the error it outputs.

loc=DE colo=FRA

Edit: Oops, these are off of my local machine. My bad, see post below.

eaaliprantis commented 7 years ago

I'm pretty sure it's an actual coding issue instead because it has happened to a friend of mine and we have fixed his issues.

robflop commented 7 years ago

@eaaliprantis Would you mind describing (or preferably showing) how you did that?

eaaliprantis commented 7 years ago

@robflop Pretty much, my friend had an issue with a logging feature that he build. Whenever the bot joined a new guild, it caused an error stating that "a logger was undefined" but it wasn't a D.js issue but his code. When we resolved that issue, he has not had any 1006/1007 issues anymore.

robflop commented 7 years ago

@eaaliprantis Hmm I see. Thanks for the input, i'll keep it in mind.

robflop commented 7 years ago

Alright, I've been watching for a while and I always get this error:


    "target": {
        "domain": null,
        "_events": {},
        "_eventsCount": 4,
        "readyState": 3,
        "bytesReceived": 4752794,
        "extensions": {},
        "protocol": "",
        "_binaryType": "nodebuffer",
        "_finalizeCalled": true,
        "_closeMessage": null,
        "_closeTimer": null,
        "_closeCode": 1006,
        "_receiver": {
            "extensions": null,
            "maxPayload": 0,
            "bufferedBytes": 0,
            "buffers": null,
            "compressed": false,
            "payloadLength": 167,
            "fragmented": 0,
            "masked": false,
            "fin": true,
            "mask": null,
            "opcode": 1,
            "totalPayloadLength": 0,
            "messageLength": 0,
            "fragments": null,
            "cleanupCallback": null,
            "hadError": false,
            "dead": true,
            "loop": false,
            "onmessage": null,
            "onclose": null,
            "onerror": null,
            "onping": null,
            "onpong": null,
            "state": 0
        },
        "_sender": null,
        "_socket": null,
        "_ultron": null,
        "protocolVersion": 13,
        "_isServer": false,
        "url": "wss://gateway.discord.gg/?v=6&encoding=json",
        "_req": null
    },
    "type": "close",
    "wasClean": false,
    "reason": "",
    "code": 1006
}
devsnek commented 7 years ago

@robflop thx for reporting, can you perform a GET to https://discordapp.com/cdn-cgi/trace on the machine you host your bot on and tell me the loc and colo it gives you?

robflop commented 7 years ago

loc=LT & colo=FRA on my vps.

tripl3dogdare commented 7 years ago

I've been getting a similar if slightly different issue for as long as I can remember - occasionally when my bot disconnects, it simply stops trying to reconnect. Not sure if this is caused by the same problem or not, but as this is causing issues with some very mission-critical elements of one of my servers, I'd really like to figure out what's going on. All the pull requests on it have been closed as fixed, but it still happens.

bdistin commented 7 years ago

@tripl3dogdare you using uws? It sounds like you are, uws has that issue...

devsnek commented 7 years ago

@tripl3dogdare can you log disconnect codes, and if it is 1006 or 1000 can you get that url i posted above and post your colo and loc

tripl3dogdare commented 7 years ago

@bdistin I noticed the issue with uws noted in the docs and specifically choose bufferutil for that exact reason.

@GusCaplan The issue isn't consistent enough to log effectively, it only happens maybe once in ten times. I could theoretically get them, but it could take as much as a week or more.

devsnek commented 7 years ago

well uh, thanks for telling us you get disconnects, if you feel like posting something useful, we will be here. 👋

tripl3dogdare commented 7 years ago

There's no need to be rude about it. I simply mentioned the issue I was having in the hopes of increasing the urgency of the fix somewhat. If you have something to contribute to my problem I'm all ears, but at this point I'm thinking it may be better to just do things the hard way instead of asking for help that obviously won't be given, if your response to "I'm sorry, I have no good way of getting that information" is any indication. Good day.

devsnek commented 7 years ago

it isn't something we can fix anyway, it is an issue on discord/cloudflare's end, which is why i would like the close code and the response from a cdn-cgi trace, to report to discord (â•¯Â°â–ĄÂ°īŧ‰â•¯ī¸ĩ â”ģ━â”ģ

fr34kyn01535 commented 7 years ago

Why does it matter if it's their fault or yours, auto-reconnect should reconnect if the connection is closed - whether through an error on their side, or weird behavior on cloudflares side - doesn't matter...

devsnek commented 7 years ago

that is actually wrong. different close codes mean different things, and so for instance, if we were to accidentally get a 1000, it would be assumed we shouldn't reconnect. here is a list of close codes

eaaliprantis commented 7 years ago

If it is wrong, then you should be able to fix and solve this issue of why the bot silently disconnecting.

The reason why i believe what I stated is correct is because a friend of mine had errors in his bot that caused him to get 1006 and 1007 errors. Those errors were caused by a line of code that shouldn't had been there that produced those errors. And since he has 5-6 shards, every time that error occurred (error 1006 and 1007), it would disconnect and re-connect his shards. After a while of getting that error, it would return a error 1000, and drop the connection, thereby taking down a shard. According to Discord, if you have a lot of disconnects and re-connects in a given time frame, your token is reset automatically.

I understand that you may think I'm wrong or don't know things but I'm pretty sure I'm right because my friend had the issue, asked me to figure out why, and the issue was a bad line of code in the function/method that was executing it.

Sent from my iPhone

On Mar 11, 2017, at 7:58 AM, Gus Caplan notifications@github.com wrote:

that is actually wrong. different close codes mean different things, and so for instance, if we were to accidentally get a 1000, it would be assumed we shouldn't reconnect. here is a list of close codes

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.

iCrawl commented 7 years ago

Error close codes of 1006 are not caused by bad code.

devsnek commented 7 years ago

(they are caused by cloudflare bad code 😆 )

lmmfranco commented 7 years ago

OK. I've let my bot run for a couple of days untill I could reproduce this.

This is my log:

debug: [14/03/2017 09:04:39] [DEBUG] Authenticated using token ***************************************
debug: [14/03/2017 09:04:39] [DEBUG] Using gateway wss://gateway.discord.gg/?v=6
debug: [14/03/2017 09:04:39] [DEBUG] Connecting to gateway wss://gateway.discord.gg/?v=6&encoding=json
debug: [14/03/2017 09:04:40] [DEBUG] Connection to gateway opened
debug: [14/03/2017 09:04:40] [DEBUG] Identifying as new session
debug: [14/03/2017 09:04:40] [DEBUG] Sending heartbeat
debug: [14/03/2017 09:05:21] [DEBUG] Heartbeat acknowledged
debug: [14/03/2017 09:06:02] [DEBUG] Sending heartbeat
debug: [14/03/2017 09:06:02] [DEBUG] Heartbeat acknowledged
(...2 days after)
debug: [16/03/2017 06:06:37] [DEBUG] Heartbeat acknowledged
debug: [16/03/2017 06:07:18] [DEBUG] Sending heartbeat
info: [16/03/2017 06:07:33] Connection lost [1000]

My trace returned colo=EWR and loc=US

By the way, can anyone confirm if this client.destroy().then(() => client.login()) works as a workaround for this issue?

tomforster commented 7 years ago

I can't see anything in the list of close codes above (https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent) that would imply that a code 1000 should make the client back off and not auto-reconnect. Is there some further documentation that explains this behaviour?

if (!this.reconnecting && event.code !== 1000) this.tryReconnect();

iCrawl commented 7 years ago

Normal closure; the connection successfully completed whatever purpose for which it was created.

This implies the connection has no purpose anymore, so why would it reconnect?

tomforster commented 7 years ago

Well, the connection has a purpose, to listen for messages, despite what the server might think. Clearly the client still needs an active connection in order to do that, so should create a new connection.

iCrawl commented 7 years ago

1000 implies that this purpose has been fulfilled or completed is what I am saying.

tomforster commented 7 years ago

Well, as these code 1000 closures happen seemingly randomly every few days, it seems as though the server cannot be trusted to determine that the sockets purpose has been fulfilled, so the client trusting that and not attempting to reconnect seems a flawed approach.

iCrawl commented 7 years ago

No, I don't think this is how this all works. Neither do I think this is the right way to approach this situation.

robflop commented 7 years ago

I've "resorted" to simply adding a check in the disconnected event which destroys and re-logins the client if the disconnect code is 1000. Seems to work fine.

bdistin commented 7 years ago

Hi, I have been looking into this issue:

This is potentially caused by you blocking the event loop, and preventing d.js from acking received heartbeats. This has been a known method to cause a known cloudflare bug to incorrectly respond close code 1000. (although this isn't the only way the bug can be triggered, this is one way that can be replicated in any library that can have it's event loop blocked.)

Although yes, it is a bugged reason to receive the 1000. It is something we still must honor, regardless of the reason. Your solution of client.destroy()/client.login() in combination with reducing the amount of time the event loop is blocked (async methods are your friend) will be the best course until cloudflare fixes their bug.

tomforster commented 7 years ago

I've also used that fix, and its fine, but it's a little worrying as it will conflict if any changes are made based on this issue.

I acknowledge its really a bug somewhere between cloudflare and discord itself, causing these extra code 1000/1006 with no reasons, but it would be nice if discord.js could mitigate it somehow, considering the issue seems to have been around for at least 10 months now, maybe longer, presumably ever since the bot api was created. Fair enough if you consider it out of scope though.

@bdistin I have looked into that myself and it seems as though in my case the heartbeats are being sent on time unfortunately.

JMTK commented 7 years ago

Out of curiousity, when this happens are any of you able to check the .status property of your bot's client? Does it return 5 or 0?

robflop commented 7 years ago

I'll implement a check and see when it next happens.

robflop commented 7 years ago

@JMTK Alright, so I just peeked into my logs and it returns a 5 on disconnect.

meldsza commented 7 years ago

I get this too

Log - revivebot-2 (err): Error: A bad message was received from the websocket; either bad compression, or not JSON.
revivebot-2 (err):     at WebSocketManager.eventMessage (/opt/revive-bot/apps/revivebot/node_modules/discord.js/src/client/websocket/WebSocketManager.js:264:23)
revivebot-2 (err):     at WebSocket.onMessage (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/EventTarget.js:103:16)
revivebot-2 (err):     at emitTwo (events.js:106:13)
revivebot-2 (err):     at WebSocket.emit (events.js:194:7)
revivebot-2 (err):     at Receiver._receiver.onmessage (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/WebSocket.js:145:54)
revivebot-2 (err):     at Receiver.dataMessage (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:385:14)
revivebot-2 (err):     at Receiver.getData (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:326:12)
revivebot-2 (err):     at Receiver.startLoop (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:161:16)
revivebot-2 (err):     at Receiver.add (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:135:10)
revivebot-2 (err):     at TLSSocket._ultron.on (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/WebSocket.js:141:22)
revivebot-2 (err):     at emitOne (events.js:96:13)
revivebot-2 (err):     at TLSSocket.emit (events.js:191:7)
revivebot-2 (err):     at readableAddChunk (_stream_readable.js:178:18)
revivebot-2 (err):     at TLSSocket.Readable.push (_stream_readable.js:136:10)
revivebot-2 (err):     at TLSWrap.onread (net.js:559:20)
revivebot-2 (out):     at Receiver.dataMessage (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:385:14)
revivebot-2 (out):     at Receiver.getData (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:326:12)
revivebot-2 (out):     at Receiver.startLoop (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:161:16)
revivebot-2 (out):     at Receiver.add (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:135:10)
revivebot-2 (out):     at TLSSocket._ultron.on (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/WebSocket.js:141:22)
revivebot-2 (out):     at emitOne (events.js:96:13)
revivebot-2 (out):     at TLSSocket.emit (events.js:191:7)
revivebot-2 (err):     at Receiver.dataMessage (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:385:14)
revivebot-2 (err):     at Receiver.getData (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:326:12)
revivebot-2 (err):     at Receiver.startLoop (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:161:16)
revivebot-2 (err):     at Receiver.add (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:135:10)
revivebot-2 (err):     at TLSSocket._ultron.on (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/WebSocket.js:141:22)
revivebot-2 (err):     at emitOne (events.js:96:13)
revivebot-2 (err):     at TLSSocket.emit (events.js:191:7
Log - revivebot-2 (err): { Error: RSV1 must be clear
revivebot-2 (err):     at Receiver.getInfo (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:187:18)
revivebot-2 (err):     at Receiver.startLoop (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:149:16)
revivebot-2 (err):     at Receiver.add (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/Receiver.js:135:10)
revivebot-2 (err):     at TLSSocket._ultron.on (/opt/revive-bot/apps/revivebot/node_modules/ws/lib/WebSocket.js:141:22)
revivebot-2 (err):     at emitOne (events.js:96:13)
revivebot-2 (err):     at TLSSocket.emit (events.js:191:7)
revivebot-2 (err):     at readableAddChunk (_stream_readable.js:178:18)
revivebot-2 (err):     at TLSSocket.Readable.push (_stream_readable.js:136:10)
revivebot-2 (err):     at TLSWrap.onread (net.js:559:20)
revivebot-2 (err):   type: 'error',
revivebot-2 (err):   target: 
revivebot-2 (err):    WebSocket {
revivebot-2 (err):      domain: null,
revivebot-2 (err):      _events: 
revivebot-2 (err):       { open: [Object],
revivebot-2 (err):         message: [Object],
revivebot-2 (err):         close: [Object],
revivebot-2 (err):         error: [Object] },
revivebot-2 (err):      _eventsCount: 4,
revivebot-2 (err):      _maxListeners: undefined,
revivebot-2 (err):      readyState: 2,
revivebot-2 (err):      bytesReceived: 13958546,
revivebot-2 (err):      extensions: {},
revivebot-2 (err):      protocol: '',
revivebot-2 (err):      _binaryType: 'nodebuffer',
revivebot-2 (err):      _finalize: { [Function: bound finalize] __ultron: 0 },
revivebot-2 (err):      _finalizeCalled: false,
revivebot-2 (err):      _closeMessage: null,
revivebot-2 (err):      _closeTimer: null,
revivebot-2 (err):      _closeCode: null,
revivebot-2 (err):      _receiver: 
revivebot-2 (err):       Receiver {
revivebot-2 (err):         binaryType: 'nodebuffer',
revivebot-2 (err):         extensions: {},
revivebot-2 (err):         maxPayload: 0,
revivebot-2 (err):         bufferedBytes: 2745,
revivebot-2 (err):         buffers: [Object],
revivebot-2 (err):         compressed: false,
revivebot-2 (err):         payloadLength: 445,
revivebot-2 (err):         fragmented: 0,
revivebot-2 (err):         masked: false,
revivebot-2 (err):         fin: true,
revivebot-2 (err):         mask: null,
revivebot-2 (err):         opcode: 1,
revivebot-2 (err):         totalPayloadLength: 0,
revivebot-2 (err):         messageLength: 0,
revivebot-2 (err):         fragments: [],
revivebot-2 (err):         cleanupCallback: null,
revivebot-2 (err):         hadError: false,
revivebot-2 (err):         dead: false,
revivebot-2 (err):         loop: true,
revivebot-2 (err):         onmessage: [Function],
revivebot-2 (err):         onclose: [Function],
revivebot-2 (err):         onerror: [Function],
revivebot-2 (err):         onping: [Function],
revivebot-2 (err):         onpong: [Function],
revivebot-2 (err):         state: 0 },
revivebot-2 (err):      _sender: 
revivebot-2 (err):       Sender {
revivebot-2 (err):         perMessageDeflate: undefined,
revivebot-2 (err):         _socket: [Object],
revivebot-2 (err):         firstFragment: true,
revivebot-2 (err):         compress: false,
revivebot-2 (err):         bufferedBytes: 0,
revivebot-2 (err):         deflating: false,
revivebot-2 (err):         queue: [],
revivebot-2 (err):         onerror: [Function] },
revivebot-2 (err):      _socket: 
revivebot-2 (err):       TLSSocket {
revivebot-2 (err):         _tlsOptions: [Object],
revivebot-2 (err):         _secureEstablished: true,
revivebot-2 (err):         _securePending: false,
revivebot-2 (err):         _newSessionPending: false,
revivebot-2 (err):         _controlReleased: true,
revivebot-2 (err):         _SNICallback: null,
revivebot-2 (err):         servername: null,
revivebot-2 (err):         npnProtocol: false,
Log - revivebot-2 (out): logs ready
Bot Ready (pid: 5854)
revivebot-2 (err):         alpnProtocol: false,
revivebot-2 (err):         authorized: true,
revivebot-2 (err):         authorizationError: null,
revivebot-2 (err):         encrypted: true,
revivebot-2 (err):         _events: [Object],
revivebot-2 (err):         _eventsCount: 8,
revivebot-2 (err):         connecting: false,
revivebot-2 (err):         _hadError: false,
revivebot-2 (err):         _handle: [Object],
revivebot-2 (err):         _parent: null,
revivebot-2 (err):         _host: 'gateway.discord.gg',
revivebot-2 (err):         _readableState: [Object],
revivebot-2 (err):         readable: true,
revivebot-2 (err):         domain: null,
revivebot-2 (err):         _maxListeners: undefined,
revivebot-2 (err):         _writableState: [Object],
revivebot-2 (err):         writable: true,
revivebot-2 (err):         allowHalfOpen: false,
revivebot-2 (err):         destroyed: false,
revivebot-2 (err):         _bytesDispatched: 6868,
revivebot-2 (err):         _sockname: null,
revivebot-2 (err):         _pendingData: null,
revivebot-2 (err):         _pendingEncoding: '',
revivebot-2 (err):         server: undefined,
revivebot-2 (err):         _server: null,
revivebot-2 (err):         ssl: [Object],
revivebot-2 (err):         _requestCert: true,
revivebot-2 (err):         _rejectUnauthorized: true,
revivebot-2 (err):         parser: null,
revivebot-2 (err):         _httpMessage: [Object],
revivebot-2 (err):         read: [Function],
revivebot-2 (err):         _consuming: true,
revivebot-2 (err):         _idleNext: null,
revivebot-2 (err):         _idlePrev: null,
revivebot-2 (err):         _idleTimeout: -1 },
revivebot-2 (err):      _ultron: Ultron { id: 0, ee: [Object] },
revivebot-2 (err):      protocolVersion: 13,
revivebot-2 (err):      _isServer: false,
revivebot-2 (err):      url: 'wss://gateway.discord.gg/?v=6&encoding=json',
revivebot-2 (err):      _req: null } }

here is https://discordapp.com/cdn-cgi/trace

fl=11f17
h=discordapp.com
ip=REMOVED
ts=1491189400.326
visit_scheme=https
uag=
colo=EWR
spdy=off
http=http/1.1
loc=US
devsnek commented 7 years ago

@meldsza that has nothing to do with this issue ☚ī¸