In this level the computer attacks the door to the southwest hero area immediately upon encountering it, giving the player no chance to claim the bridge and explore the hero castle as was intended (from watching videos on older kfx versions). Adding the following line to keeperfx/campgns/pstunded/map00305.txt prevents the keeper from attacking doors and restores playability:
The computer will still attack the area but only via CTA to player dungeon once there's a path to it - enough time to claim the bridge and explore most of the castle.
Note that all other levels in Undead Keeper, PUK were tested and played just fine without any issues.
In this level the computer attacks the door to the southwest hero area immediately upon encountering it, giving the player no chance to claim the bridge and explore the hero castle as was intended (from watching videos on older kfx versions). Adding the following line to keeperfx/campgns/pstunded/map00305.txt prevents the keeper from attacking doors and restores playability:
SET_COMPUTER_EVENT(PLAYER1,"EVENT ENEMY DOOR",144000,40,2500,2,0)
The computer will still attack the area but only via CTA to player dungeon once there's a path to it - enough time to claim the bridge and explore most of the castle.
Note that all other levels in Undead Keeper, PUK were tested and played just fine without any issues.