Open ranplayer opened 10 months ago
Thank you for the issue.
d3d9.allowDirectBufferMapping = False
works around this. Just waiting for a dev to evaluate whether that would be the correct way or not.
@Blisto91 I've just confirmed this workaround works on my end. Thank you for the quick feedback.
It didn't crash when you made that apitrace, did it?
Yes... it didn't
Can you make one with DXVK where it does crash?
Sure... how could I do it with DXVK ? The previously generated one I followed the wiki tutorial.
Just set the dll overrides to native
instead of native,buildin
.
When using Proton just dropping the dll's next to the exe should be enough as when dxvk is used as the direct3d library (default) the overrides are already set.
@Blisto91 I did exactly what you said to generate the already attached trace (but the crash doesn't happen)
Managed to get one where it crashes with dxvk on Windows https://drive.proton.me/urls/NPBQT1CCNC#ysWLsQjt30Ks
Game crashes if you alt-tab (works fine with WineD3D). I've uploaded an API Trace, but it doesn't crash with it. From the Proton logs, the highlighted errors would be:
Software information
System information
Apitrace file(s)
Log files