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doitsujin
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dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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silent hunter 3 | DXVK | resolution fix
#4501
Sergey-pmr
opened
23 hours ago
3
[d3d9] Use header back buffer limits during validation
#4500
WinterSnowfall
closed
1 day ago
1
Once Human
#4499
glenni83
opened
1 day ago
14
[d3d9] Fix race condition in PIX events
#4498
AlpyneDreams
closed
1 day ago
0
[d3d9] Device import API
#4497
AlpyneDreams
opened
1 day ago
3
RaceRoom Racing Experience displays a message that it cannot create Dx9 device due to an invalid call, and quits.
#4496
logos128
closed
1 day ago
2
[util] Enable deferSurfaceCreation for the Codename Panzer series
#4495
WinterSnowfall
closed
2 days ago
1
Grand Theft Auto IV crashing for every 5-10 minutes
#4494
Kruger-28
opened
2 days ago
5
[native] Include all supported wsi backend headers
#4493
Blisto91
closed
3 days ago
6
[d3d9] Several Wine device test fixes
#4492
WinterSnowfall
opened
3 days ago
2
[util] Separate Borderlands 2 fixes from Borderlands: The Pre-Sequel
#4491
Tiagoquix
opened
4 days ago
2
Horizontal lines glitch in fast movement
#4490
RaduNastase
closed
2 days ago
4
Winlator dx9 regression at 2.5.x builds
#4489
gurachan
closed
4 days ago
5
Half life 2 crashing without steam running
#4488
fenderjaguarnet
closed
4 days ago
13
LotRO rashes after wine update 9.22
#4487
jotkah
opened
5 days ago
4
[util] Unify Borderlands games fixes
#4486
Tiagoquix
closed
4 days ago
3
Always disable exclusive full-screen on Windows
#4485
doitsujin
closed
4 days ago
5
Performance regression
#4484
mr3y
closed
4 days ago
11
Game-breaking artifacts with some old DX9 games when running Wayland session
#4483
giantplaceholder
closed
6 days ago
5
[util] Set Borderlands 2 floatEmulation to Strict
#4482
Blisto91
closed
6 days ago
0
Cant start old Chromium 230060
#4481
TheSainEyereg
closed
6 days ago
1
[d3d10] Stalker Clear Sky dx10 mode msaa bugged
#4480
Blisto91
opened
1 week ago
2
[d3d8] Wine device tests fixes (Part 4)
#4479
WinterSnowfall
closed
6 days ago
2
[build] Remove old d3dcompiler_47 dependency
#4478
Blisto91
closed
1 week ago
0
Red Orchestra 2 crashes
#4477
Derdekeas
closed
1 week ago
6
Project Reality: Battlefield 2 doesn't launch.
#4476
tanvmaht10
closed
1 week ago
2
Ghost Recon Advanced Warfighter 2 is not opening when using DXVK version 2.5.1 or 2.3.1 (x86) DX9
#4475
ROG820
closed
1 week ago
4
Some special DLL load address cause DXVK crash on illegal instruction (UD2)
#4474
zhangboyang
opened
1 week ago
13
[util] Don't include original WC3 in Reforged config
#4473
Blisto91
closed
1 week ago
0
[util] Hide iGPU for WoW and WC3 Reforged
#4472
Blisto91
closed
1 week ago
0
[d3d9] Change correctness factor to 0.5f
#4471
Blisto91
closed
1 week ago
6
[d3d8] Use unsigned values to identify remapped sampler states
#4470
WinterSnowfall
closed
1 week ago
0
[dxgi] Introduce dxgi.enableUe4Workarounds option
#4469
doitsujin
closed
1 week ago
0
[d3d11] Store map mode as raw integer
#4468
doitsujin
closed
1 week ago
0
Error from clang: integer value is outside the valid range of values (-Wenum-constexpr-conversion)
#4467
12101111
closed
1 week ago
1
Would it be possible to do some cooperation with the FAF community
#4466
zhanghm18GIT
closed
1 week ago
4
[util] add d3d9.enableDialogMode for CatSystem2 games already on Steam
#4465
qinlili23333
closed
4 days ago
3
[d3d9] Disable exclusive fullscreen for KiriKiri Z games
#4464
qinlili23333
closed
4 days ago
3
[Warcraft III] Getting 7 (terribly low) FPS since the new W3 2.0 update
#4463
sim590
closed
1 week ago
21
Anisotropic filtering is broken in gta iv when using latest version
#4462
gabrielp001
closed
1 week ago
1
The Witcher 2 graphical artifacts
#4461
somebody1121
closed
1 week ago
8
[d3d11] Avoid UB declaring the UnmappedSubresource constant
#4460
bylaws
closed
1 week ago
1
Version 2.5 forces low anisotropic filtering on some games
#4459
HitoM43
closed
2 weeks ago
2
Add --64-only and --32-only build options to package-release.sh
#4458
60IQ
closed
2 weeks ago
1
Total kernel lockup with games ran through Wine on a Lynnfield CPU
#4457
voidcityy
closed
2 weeks ago
9
L4D2 Anisotropic Filtering not working on 2.5
#4456
ImNickedNPC
closed
2 weeks ago
1
Question: Is there API to identify DXVK?
#4455
LunaTheFoxgirl
opened
2 weeks ago
3
[build] prefer avx128
#4454
60IQ
closed
2 weeks ago
1
Shader Compiling stutters when playing Guild Wars 2 on Windows 11 with AMD GPU
#4453
brittyazel
closed
2 weeks ago
15
Anisotropic filtering not working with 2.5
#4452
dezo2
closed
2 weeks ago
2
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