Closed maxrdz closed 3 months ago
Changed the title, as I was reading a bit of RakNet's reliability layer for UDP and how it can set certain datagrams to be sent reliably, and low/high priority.
This will be very complex to implement and would kind of need overwriting the current protocol so this is probably something I can do in 2033.
A feature that would be configured on the daemon.toml configuration file. Would allow for more datagrams to be sent in a shorter period of time for more intensive online games such as first person shooters or other virtual sports games. This way you can choose to use either reliable TCP or unreliable but fast UDP.