Closed host80 closed 2 weeks ago
found a coc that works. use coc riverwood and look at the fire during night time. the smoke will look weird missaligned.
Reported fixed in the CS 1.0.0 FC10 test-build https://discord.com/channels/1080142797870485606/1304859468395446413/1304886410653859910
Some stuff is gettin lighting eye desync in left and right eye with this test build, probably due to the LLF changes. Haven't had it happen before. Its in Vanilla. No upscaler or anythin. No toggle button that affects it. Disabling LLF shader breaks CS fully so i cant troubleshoot that way.
Heres where to find bug1: Can be reproduced in vanilla at night in for example ustengrav like this: https://discord.com/channels/1080142797870485606/1301219846658326608/1301331102455042048 The fog in the video will be lit in one eye and not in the other as soon as magelight source hits it.
You can spot the bug also in vr playroom when game starts, look to the left, the smoke and river will have eye de syncs.
Heres some screenshots of locations and stuff in whiterun to look at:
Temple of Kynareth brazier in whiterun. The smoke rising is not gettin light in one eye cause of the brazier light touching the animated smoke.
INfront of talos statue lookin up at Dragonsreach. the animated smoke and the animated waterfall are desynced in this view cause one of the vr eyes is lit and the other is not:
Heres a screenshot at ustengrav swamps from both eyes where one can clearly see one the left side that the steam/mist/fog rising is not gettin light while right side is: