Fixes an issue which is mainly only in VR which meant that the sky would smear. It seems that the sky motion vectors were not being applied to the scene correctly, maybe with a bad blending mode. And on the horizon it did not apply at all so was broken.
Fixes an issue which is mainly only in VR which meant that the sky would smear. It seems that the sky motion vectors were not being applied to the scene correctly, maybe with a bad blending mode. And on the horizon it did not apply at all so was broken.
Fixes https://github.com/doodlum/skyrim-community-shaders/issues/684