doublespeakgames / adarkroom

A Dark Room - A Minimalist Text Adventure
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Balance - raw meat oversupply #563

Open keybounce opened 6 years ago

keybounce commented 6 years ago

There is a huge oversupply of raw meat that I cannot get rid of.

It doesn't seem to spoil. It can't be used in trade good.

I have vistors come, and ask for a place for the night, and I can't even give them a meal because my town is always full.

I have a ton of worthless meat. I need a lot of fur; I get a lot of meat when I get the fur. But between trading and tanning, I consume more fur than I can make :-). And that's before the trap checking.

keybounce commented 6 years ago

So a recommendation. Having looked over the code now, I see that, for example, the iron mine is always 5 spaces from town.

To visit the iron mine would take 5 food; adding one more for the work of mining, that would make 6 food for an iron, instead of the 1 it currently is.

Equally, for coal, at distance 10 it would need 11 cured meat. Etc.

Ultimately, the sulphur mine (which I never even saw) at distance 20 would need 21 food per unit.

AndySky21 commented 6 years ago

Ideally, you'd need 2x+1 units of cured meat for 1 unit of "mineral", because you always have to come back. That is, if you suppose that your miner goes to the mine, consumes all that stuff and then comes back with one piece of coal. I would execute such a worker in no time. OR you can figure out that the miner consumes 5 cured meat, gathers 10 pieces of coal, then consumes 5 more units of meat for the return. Turns out the exchange rate is 1. Of course it cannot be that "linear" but it seems to me that 1 for 1 is quite fair. The bad thing is that, in order to produce cured meat, you have to spend 1 unit of meat and five units of wood. Which is reasonable to make the game more difficult, but if you go on intensive cured meat production mode, you run out of wood instantly (unless you carefully balance your workers on that - which is the best you can).

gitupofftheflooranddosomework commented 5 years ago

should add the ability to trade meat for something, any ideas?