doublespeakgames / adarkroom

A Dark Room - A Minimalist Text Adventure
Mozilla Public License 2.0
7.09k stars 1.59k forks source link

Graphics #643

Open nacmo2807 opened 5 years ago

nacmo2807 commented 5 years ago

For an additional immersive gaming experience, to avoid disengagement between game and player, there should be contrasting graphics to maintain focus.

j-f1 commented 5 years ago

A lack of graphics is one of A Dark Room’s differentiating features for me, and it’s one of the things I like most about the game.

nacmo2807 commented 5 years ago

What about adding icons, for fire, woods, meat, etc?

Continuities commented 5 years ago

Nope. ADR is, and always will be, text-only.

On Tue, Nov 27, 2018 at 9:21 PM nacmo2807 notifications@github.com wrote:

What about adding icons, for fire, woods, meat, etc?

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Jaredcscott commented 3 years ago

I agree with @Continuities and @j-f1. The way that ADR appeared to be so simple, yet expands into such an immersive experience is what hooked me into the game.

JordMonte512 commented 3 years ago

I think the simplicity of the game is what makes it different yet so engaging.

My question is along the lines of following the Mobile App. Could the background of the page in light mode change from bright to a dark grey as the fire starts going out, to draw the player to the stoke fire button. I think adding this in a very subtle but noticeable way would make the player feel like they are in the room, watching the fire go out.

I hope that makes sense, I couldn't think how to word it.

esaruoho commented 6 months ago

@nacmo2807 i think this conversation has been had - and the ticket can be closed.