Just taking the board array into an external file and reading/writing. Maybe this file only exists as long as you have a game running, after which it is deleted. (Need to eventually save the game settings as well, probably, when that gets implemented)
Just taking the board array into an external file and reading/writing. Maybe this file only exists as long as you have a game running, after which it is deleted. (Need to eventually save the game settings as well, probably, when that gets implemented)